Dead Horse

Dead Horse
poor dead horsey

Monday, March 17, 2025

First of 4 adventures i ran at Gary con last year.

 

First of the four adventures i ran in 2024 at Garycon. set in the open valley hax west of denver on the main map. 

My campaign area called 


'Skyland Highplains"





 

Mutant Lions, Tigers & Beers Oh My!

 

Villagers elders are sending this years rites takers on a mission!

The Oors Bre site has been a mystery for ages

3 weeks ago a scout returned with a card that matches the picture painted on the building.

The Elders think this may be a way in!

You must explore the site for useful tech & bring it back!

 

Two encounters follow to take place as indicated.

 

Encounter A – Cat Pacitors   (new mutated animal) ,  (on the plains before the tunnel too oor’s Bre.

4 Cat-Pacitors

AC 7, Morale 5, HD 10D6, HP 45, 45, 45,48

Claw/claw, Bite D8/D8 D8 MV-

Electrical absorbing frill

Electrical generation – 3D6

MS 4, PS 19, CH 14, DX 17, IN 3, CH 4

 

Encounter B – Tone E’s      (in the tunnel to oor’s Bre)

4 Tone E’s  (new mutated animal)

AC 8, Morale 6, HD 12D6. HP 41, 43

Claw/claw, Bite

MV – 1Z/900/25

Sound imitation – Immune Sonic Blast

Sonic Blast 3D6

Skeletal Enhance YZ Phys Dam + 2d6 Phys damage

MS 15, DX 15, CH 13, IN 6,CH 2, PS 18

 

B – Furniture Store  “Rons rent-to-own
AC 4, HD 5D6, HP 23, MS 8, Int 4, DX 14, PS 18

1 – Main Store Room – household bots will explain staff is over due store is closed

Summon – Security Bot from Backroom

AC 2, HD 12D8, HP 39, MS 10, IN 14, DX 18, PS 120

2 Trac Press Beam – 30 M range, 200 KG

4 Paralysis Rods – Slug A WC 10, 8 clips, 12 rug

4 Tear gas – failed effect -2 to hit / last 3 turns

8 Stun gear – KO 1D 20 min if any effect

2 store room furniture in boxes

3 store room electronics in boxes

4 Mens

5 Womonds

6 Office

7 Cleaning

8 Loading Dock A – 2 Ancient Train Cars

Black uns lair – 3

Moral 6, HD 5D8, HP 24

AC – 3, MS 19, IN 2, CH 2, PS 18, DX 12, CH 12

Immune – metal att / not illusions

Bite 1D4 +3, electrical generator – 3D6

 

 

C – Partially constructed aging tanks  (ruins)

lone dabber 1M tall

Morale 8, HD 4D6, HP 24, AC 5, MS 15, IN 13, DX 15, CH 6, CN 9, PS 11

Empathy, read emotions

Illusion gen 1 per 4hr – mental VS all who see

Light gen 1 a day – Blind all but user 15 min

Repulsion field – 3M field with starid 1 met ton

Telekinesis 75 K6 lift 15X / day

Telepathy – send bread minds – mental attack to reacd

Laser Pistol WC 13, 5D6 (10) per cell 8 left

D Power Plant Generators

1M <1M> 2M

Light Engineering Bot

HD 6D8, HP 48, AC 3

Control – 52 ID Broadcast or Hydr cell 18

Antigrav – 160/6800/120

MS 8, IN 4, DX 18, PS 128

8 tentacles, 3 M 100 KG lift

Trac/press 12 M – 500 KG

Special tools

 

Bot is maintaining the broadcast power all near by intact buildings are using

 

Small office has a ST 3 ID eng – site key

E – Ark Camp

7 arks

AC 3, HD 8D6, HP 28, Z all, 1dr – 32

Morale 10, spd 12/900/36, MS 16, DX 11, CH 16, IN 4, CH 9, PS 17

Telekinesis 80 KG – 196

Weather Manipulation 90% chance – each step of chang

Life leech drain 6 HP – Per Char (108 M)

 

Bows WC – 9                  1 D6

Chain Mail                       AC 4

2 Handed Sword          WC 3                   1D10/D

Shields

 

In a lock box – key or digest is 538 Domars & Binos, 2 accel a dose

A chem energy cell at 50%

Keys to the truck

 

F – Oors             Bre – See Part 2

Ruins & rubble – search for 10 mins to find

Plastic boomerang WC – 2    1 D4

Bottle – deodorant – Old Spice

Metal can – food powder - + water food 48

Book small arms Instruction Manual

Single mini missile launcher – poor con

35% chance to work WC 16, 30 M rad, 20 D10 dam

 

G –

Part 2 Building F Oors Bre

1.      Entrance

Automation robot – “Arty” R  TY 68721342

HD – 12D10, HP 120, AC 3, power A/E 4 hrs

MV 12, MS 8, In 4, DX 15, PS 35 +20D

Full tech knowledge , loud speaker, 50 M card, Electro May 200KG

Laser scan / printer / electronic repair kit    5 universal jack for connecting to comp / equip / lighnter               5 dose adhesive

½ str med kit   (Heals 103 pts)             1D10 + 20 heals PSH,  1D10 +10 MH& animals

Furniture – entertainment company – propaganda

Leather bag with 20 dice in it

E-tool, stainless steel spoon, bent

Brewed beers here

3rd shift amberlager                    1

George Killians Stout                2

Blue Moon Vintage                     3

Miller Fortune                                4

Batch 19                                           5

Dublin Stout                                  6

2.      Employee lockers & changing

60 lockers

Find – 35 jump suits           20 pairs boots

20 plastic hard huts (+1 AC)

Hair nets & rubber gloves

1-14 nothing

15 audio player – 1300 hours of various music

16 Bottle of blue dye

17 Salt shaker – full of red pepper

18 Mans razor – no blades

19 Book – learning to read

20 Colored pencils – need sharpened

 

3.      A&B Mens & Womens Bathrooms & showers

4.      Office has been converted to supervisory bot “Bart” MS 12, DX 18, IN 15, PS 50

AC 2, HD 15D8, HP 120

Control E, Power B, Sensor A/B

Antigrav pods 160/6800/120

 has a Marc 5 Blaster WC 14, 7D6, 6 shots Hyc cell ROF 1

He has a problem W/Arks attacking & trying to break in , Also the semi keys were taken by the arks.

Deal with it – free beer

5.      LT cargo lifter loads the beer from the bottler & finds loads in the aging cooler - later stocks the boxes for shipping.

6.      Various tools & misc can be found here

Claw hammer

20M nylon rope

New magazine

Scissors

Hack saw

Electric sharpener (+1 dam 5 hits)

7.      Barrel aging – a box of sardines

8.      Shipping bay full of beer & brewing supplies

9.      Hover cargo truck – solar powered
AC 8, HP 100, 2500 KM rang

10. Maint & repair 2 engineering bot
AC 3, HD 6D8, HP 48
Control 3, 6 torches, tracbeam 500 KG \Sonic torch / microlaser power winch, power tools
Small replacement part inventory
MS – 8, IN 4, DX 18, PS 128
Room supplies are depleted
As maint over time has used it up

11. Brewing supplies – low

Farm deliveries are not making it in anymore – hops / wheat / barley

12. Beer ready to ship

13. Bottle machinery – anyone entering while on will take 8D6 damage a round

Large round cut off switches are all over the area

14. Brewing vas

15. Auto Bot recharging & maintenance area

8 Auto bots: AC 10, HD 10D8, HP 80, CTR A ,
MS 12, IN 14, DX 15, STR 25, 2 wheels 8/400/4

 

Encounter - C Kamados - 2
AC 1, HD 10D12, HP 120, 110
Morale 9, speed 24/1800/72
MS 16, DX 12, CN 21, IN 4, CH 4, PS 122 + 53 damage
Bite 6D8, Tail Slap 5D6

Absorption heat – no heat , Intuition               +3 physical      /+1 to hit, Mental shield +4 MS – sense mutations
Molecular disruption 1X / day – 30 M Met 48%, ST %, Liv 80%, Reflection 100% / 50% / 25%, Immune life leech , Sonic Blast 9D6, Will force double anything , 18 M tall forest iguana


Area map of the site 




Building interiors








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