Dead Horse

Dead Horse
poor dead horsey

Monday, March 9, 2026

With no time to spare.....

 Since Gary Con 2024 I have been promising to put my con adventures up. 

I posted 2 of the 4 i ran previously (bad day at the vet and Mutant Lions, Tigers & Beers Oh My!)




Finally just a few weeks till Gary con 2026 here are the last two!

2 Gamma World adventures finally online!

 Last years adventures are awaiting transcribing by my daughter. Will be posted as soon as they are typed. (might even be before the con? 

2 Gamma World adventures Raid on Schroot Farms and tower in glooming lake. 

a DCC adventure (Field of screams) and a Weird frontiers adventure (scorching Pillions)


The adventures..................



Sky Island Roc'oi 

Sky Island

 

Sky islands fly over the Skyland high plains occasionally – proof of all the ancient stories told around the fires. Two nights ago a Sky Island fell into the valley. It hit a hill and snagged onto some trees.

A tempting target full of Ancient wonders. Your elders are sending the bravest to explore the Sky Island and gather artifacts for the village.

 

Encounter A – Hoops

8 Hoops

Morale 8

AC 9, HD 15D6, HP 41

12/900/18

MS 20, DX 7, CN 13, IN 12, CH 13, PS 7

 

Touch – Metal to rubber

III Frag grenade – WC 8, 5D6, am rod

Mind booster – Boost MS +3 1 hr

Energy cloak – 72 hours E Cell – reflects

 

Various type 2 armor AC – 5

Weapons – clubs to swords

 

The island is anchored to a tree by long vines.

Climbing the vines: Str X4% to climb

Sky Island Roc oi

 

1.      VIP landing area

 

2 Carrins Nest (3M tall) on the top of the island

Morale 9

HD 15D8, HP 73, AC 7

Walk 2/300/6, Fly 12/900/18

MS 13, DX 11, CN 20, IN 12, CH 20, PS 32

 

HT INT +4 artifact decks

Telepathy 15M – send / receive thoughts and emotions

 Mental Shield – sense mutations 30M

Genius Capability – economic sell items 3X value

Quills – 64        1D4 damage                   15 M

Inten 12 contact poison

 

7 blood bird followers                               1M tall

Morale 6, HD 3D6, HP 9, 15, 15, 12, 9, 12, 12

AC 4                     6/900/18

MS 16, DX 8, CN 11, IN 2, CH 2, PS 6

Bite 1D4

Radiation Intense 10                 6M

 

There is a flit car – covered in bird shit – locked (G)

1, VIP entrance – faded signs

Red carpet – Roconnos oil & charge

Harolde – Valet Bot – floating torso

AC 2, HD 15D8, HP 75

Antigrav 12/900/18

Stun & sonic emitter

Various small tools

Can summon 2 security bots of escort lounge

 

Security bot (2)

AC 2, HD 12D8, HP 96

MS 10, DX 18, IN 14, PST 120

2 tentacles      WC 7, 1D8 H   200KG

2X trac pressure 200KG           30M

4 paralysis roads         WC 4, 1D20 KO

                Slug A                  WC 10, 1D6, 50 RDS

                                                +2 single            +4 auto               (10 shots)

 

2.      VIP Lounge – food & drink from on staff valet bot – as #2 Vernon – Entertainment – shows, music & games

Dead cust MS. Regina Watson – St 1 ID

Purse – laser pistol     WC 13, 90R, 5D6, 10 shots – cell

 

3.      Main cust entrance

3 household bots – can summon 2 sec bots

Ace, Rocko, & Dale

AC 3, HD 9D6, HP 54

 

        4,  Waiting area                    potted plant has a personal music cube 8e

 

        5,  Customer lounge TV & chairs , Snack & drink machine – 5 damars each

 

6 badders         1.5M  Morale 5 HD 6D6, HP – 13, 22, 23, 26, 21, 18

MS 11, DX 13, CN 13, IN 13, CH 8, PS 15

Bite 1D8

Empathy,  banded armor Axe WC 2, 1D8

ID card Robert Paulson ST 2 MIL. 56 Domars – 3 are cutting & drinking

 

 6, Customer parking

Auto vac air cleaner 5B

Duraly canaster 99A

Ultra violet goggles 75B

7, Employee lounge lockers – jump sets & vending machines. Food and drink, D20 – 1-5 poison / 6 10, inedible 11-13 yummy, 15-19 gross, 20 heals 1D6

5 lockers – 76 damars

Stun ray pistol WC 12, range 30, 1 cell 10

 

8, Shop & repair shop bay

Cell charger – 4 repair boys – w built in repair bots

4 tool sets – 20 atomic cells – an autoboots attendant red suit

Flit car in repair bay needs parts 

 

9, Shop personnel only

Household bot – James – will provide a chainsaw

AC 3, HD 9D8, HP 72 Various tools

If human – claims to be the tree guy he will allow to remove the tree

 

a.      Terls – 2                              3M long

Morale 8, AC 5 HD 9D8, HP 72

MS 13, DX 17, CN 12, IN 2, CH 2, PS 22

Bite 3D6

Cryrokinesis – 1D6 up to 10

Sonic Blast 15M           3D6

TK flight

 

                Under tree is a corpse – employee  ID stage 2 William Geotte mechanic

                Laser rifle – WC 13, 6D6, 300r, 6 sht

 

10, Hover Control & Nuke Pile + Robot maintence

Storage & repair

Cause a nuke blast – destroying the island and all on it. 







Sewer Mutants of D'ver...

Sewer mutants of D’VER

 

Two nights ago, a force of foreign mutants raided Mylody Falls.

They kidnapped 15 people and escaped into the night.

Warriors followed but the mutants had an ancient vehicle.

They were tracked to the tunnel to D’ver. The trail ended at a sewer entrance in the tunnel.

Your group has been selected to pursue them & free the captives.

Can your group navigate the sewers of D’ver to free the captives of the sew mutants?

 

Encounter A

Loo pur attack – a pack (11)

AC 7, Morale 4, MS 6, DX 9, CH 16, IN 15, CH 4, PS 11

Attack Claw 1D12, Bite 2D6

 

Chameleon Power – 4 to be hit at 15 MTRS + / 3 M (Check MS to see)

Energy sustainability 1 pt power cell / 2 robot / Rad 2 pt per reed

Multiple bod parts – 6 legs

Sonic attack 3D6 dam

Temporal fuge 1D10 time copies                                      fall unconscious when killed

 

A Squeekers – (4)         (Like PSH) yum!

AC 4, Morale 5, HD 9D4, HP 21                                          12 / 900 / 18

MS 12, DX 13, CH 12, IN 4, CH 7, PS 8

1 Bite 3D6, 2 claws 2D4

Sonic Blast

 

Anton

B Serf Guard Post

1 serf on guard

AC 6, Morale 3, HD 10D6, HP 36                       12/900/18

2 claws 1D4, IN 8, poison                                      90% metal attack

MS 15, DX 16, CN 3, IN 17, CH 13, PS 10

Death field generation 15M, reduce all to 1 HP – fall unconscious

Density control others – 10 change +1 /-1 to hit

H=5 phys – str +1D6

Life leech 45M 6HP per target drained – add to HP

Light manipulation – invisibiliy -2 to be hit

Mental blast every 3 turns 3D6 damage 15M r

Carapace – partial – 25% damage physical

 

Chain armor under a military uniform

Battle axe 1D8

Water bottle, 42 damars

 

Service & Repair Station

 

1.      One of the entrance doors is partially open – there is a trip wire alarm in %X3 to notice

2.      Tow tug – to move the cars around the shop. It’s unpowered and locked. A skeleton can be seen in a jump suit. If a fresh atomic cell is added to power it, it can be towed to the train car making a return easier. ST 3, grey, ID Engineering, in his pocket.

A wall mounted energy cell charger - can recharge cell in a matter of moments.

Also a portable fresher – (10 C) can be found. 

3.      Offices & Control

Panels and such – a few lights bluik but the serfs wrecked the place.

a.      Shop offices

Ransacked and looted lots of trash and papers. (In %3) can spot something in an overhead vent – microtorch (15 E) Can be used to cut into the tow tug.

b.     Locked office – need grey ID to open

Chairs deck – (tech 3 tool set – mech and electrical)

In a drawer – a single chem ex grenade (5) 10D6

c.      Workers break room and elevator to surface if top door can be opened nothing but irraded glass fused ground for 10 KM 

4.      Subtrain cargo car – empty – can couple to tow tug

5.      Tool storage – looted & nothing of value – 1 single 10 MM socket can be found.

6.      Robot recharge stations – a single LT engineer bot

AC 3, HD 6D8, Hp 48

1 MX1MX2M – MS 8, IN 4, DX 18, PS 128

2 tentacles – WC8       Trac / Pressure Beam

Tools – Sonic torches and atomic torches. Power winch

Power tools – small cache of ports

 

Can be activated with Engineering card. There are 7 spare atomic energy cores here. If opened to place in an atomic cell – INT 11, RAD – in 15 M radius

7.      Paint shop

Back wall was cut throng and mine tunnel behind. The rail car is locked. Need ID to open – inside is a red suit.

8.       

a.      Entry to slave pit and lair. A broken household bot appears to be standing guard with a nasty bladed weapon.

b.     Mining equipment – picks, drills, sledges etc. A mining laser D(10) it’s unpowered and needs a new atomic cell core.

9.      Mining carts – cobbled together from various parts. No 2 are the same.

10. Slave pits – stinky – sunk 10 M down ramp

A single reprogrammed Serenity Bot keeps prisoners in the pit.

Damaged HVY secur, ity bot – humanoid

AC 3, HD 12D8, HP 41MS 10, IN 14, DX 18, PS 120

2 trac/press beams – 350KG 45M

4 tentacles WC 7, 1D8 H

Comnd Sec Bots – 4KM, Commo – repair prog (broken), misc. arrest equipment

UV laser             WC 15, 6D8 75m,  MK 12  WC 14 8 D10, 40/80/160, Stun Rifle    WC 12

 

Won’t harm PSH – will obey some commands if repaired – will act as bodyguard. All 15 Mylody Falls people here with 30 others from various tribes and communities in the skylands.

 

Serf, (3)  2 claws 1D4 IN 8      Poison

AC 6, 6, 3 plastic Morale 8, 6, 4 HD 10D6 HP 28, 35, 29 , speed 12 / 900 / 18

MS 14/9/9,  DX 7/14/12, CN 11/5/13, IN 17/17/17, CH 11/11/15, PS 17/16/14
Death field – reduce all in 30M to 1 HP, Density control others 10% chang LG +1 / SM -1 to hit

HT PS -+6, Life leech 45 M, -6 all in rouge add to HP, Light manipulation – invisibility -2 to be hit

Mental blast 15M, 3D6 every 3rd turn, Partial cavapace -25% phys dam

Chain armor – under military & police uniforms. All have bows    WV 9    1D6, Or ax                                        WC 3   1D8 D

 

11. Serf – common room & supplies

Tables, chairs, weeks of food and drink.

4 charged chem energy cells

Vendo Motic (B) 3-5 domars, candy bars

D20 1-4 yum, 5-12 yuck, 13-18 dry, 19-20 16 IN poison

Hover chair 5B

Hover tray 5C

Powered kiddiesitter 5E

Stun ray pistol 10 D

Mygul charts – lots of it 5B

Binos 50B

 

12. (Back) laser sisors 30B, WC 4, 3D4 dam

Auto teller 5E damars inside 118

Inertia Armor AC 2, 25 pt forcefield, sonic rad stun pack ray

13. (Darius) Universal gym 25 B

Torc grenade (5F) WC 8

Auto light match %B

14. (On guard duty in tunnel) Audio suppressor set 5E

UV goggles 75 B

Denta scan unit 10B

15. (Cassi) Slug thrower pistol AB (20B)

Laser pen (5B)

Plastic armor AC 3

Dig Site

1.      Track laying tools

Picks – hammers grabbers

2.      Locked guard shack

Energy mace          WC 5, dam 10D6

Chem cell 20 M

Chair table _ wired com panel

Wired comp term – to Norad – CI

3.      Scorpito

AC 6, HD 4D6, HP 9

Walk 10/300/2

Fly 16/900/24

MS 12, DX 5, CN 5, IN 4, CH 1, PS 3

2 claw 1D2               Stinger 1 D3 + poison that debilitates in 5

 

Returning with the prisoners raises everyone’s status by 1. A huge celebration ensues. Massive party. Much food and drink. PC’s are heroes!


 







Sunday, January 25, 2026

Kuselitheon takes its first kill/s

 Did some play testing with my gaming group. Ran MA as a practice for the con. I had never run MA before, countless hours of Gamma World. Many hours of MCC and a campaign of MCC on the "Starship Warden" but never just Metamorphosis Alpha....

First time running the rules straight. I run games by the book no house rules at cons. Those seeking the old classics want to play the rules as published. (in my mind any way). 

Thanks to my good friend "Beri" the Kuselitheon claimed its first victim. (even if unofficial) The night resulted in a TPK The book "House on the Hill" got them. They didn't even get inside the Round House Modular Dwelling Unit. RHMDU.  

While rattling drapes and looking in windows, Beri went to circumnavigate the house. He ran afoul of the 2 young Jawed Plants. He was paralyzed and half devoured before the others found him. The others also succumb to the plants and we have a TPK!




Looking forward to running at Gary con again. If you see a guy in a Vest that looks like this....



Say hello! 

Monday, January 5, 2026

Convention preping

 Less than 3 months to Gary Con! Running 3 Gamma World, and for the first time ever 3 Metamorphosis Alpha. 

One of my favorite things to do in an adventure is allow access ancient vending machines. I like to sneak in a small chance of healing effects on the food items, along with the chance of poison or radiated fare. 



Since I suck at coming up with names, I got an AI program to make me some nonsense names for what comes from the machines. (AI is certainly a god send for me, it can do the grunt work I hate to do)

This is the beta list, the one i will use at the con has the poison/rad/healing spread out randomly. If you desire some vending madness in you Post Apocalyptic world, enjoy the following chart. 

Ancient Vending Machine Food & Drink (d100)

  1. Zingl-Pop Crystals – Sharp, fizzy sugar shards; crackle on the tongue
  2. BloopNub Roll – Dense sponge cake with oily berry filling
  3. Cranchy-Os – Stale ring cereal, tastes faintly metallic
  4. SlorpShake Vanilla – Warm, thick liquid with chalky aftertaste
  5. Moxie Melt Bar – Sweet caramel slab that sticks to teeth
  6. Fizzlet Drops – Tiny pellets that pop and hiss when chewed
  7. NutriPaste 7 – Gray paste, salty and protein-heavy
  8. PuffRind Chips – Airy, crunchy curls tasting of artificial onion
  9. DripBrew Brick – Chewable coffee block, bitter and waxy
  10. GlowBun – Soft roll with faint internal luminescence (harmless)
  11. TangTank Citrus – Eye-watering sour drink, thin and sharp
  12. Snozzberry Log – Purple fruit leather, overly sweet
  13. MealCube (Beef?) – Chewy cube, savory but indistinct
  14. FizzMilk – Carbonated dairy drink, unsettling mouthfeel
  15. Snack Slabs – Dry layered wafers, taste of old grain
  16. Kraxx Bar – Hard protein bar, nutty and tough
  17. VelvaSip – Silky chocolate drink, slightly rancid
  18. RattleCorn – Crunchy kernels that clatter in the mouth
  19. YumGel Green – Lime-flavored gelatin, rubbery
  20. HeatPocket – Self-warming pastry, bland filling
  21. SipSip Berry – Watery juice with artificial sweetness
  22. ChubChips – Greasy slices, taste like salt and oil
  23. PlastoPudding – Smooth but oddly elastic dessert
  24. BriteBite Tabs – Compressed candy tablets, neon colors
  25. FoamFizz – Expanding fizzy mousse, dissolves quickly
  26. NutrOats – Cold oat mash, filling but dull
  27. ZapJerky – Tough strips with peppery bite
  28. DrinkPak Alpha – Neutral electrolyte fluid, no flavor
  29. GumGum Loops – Chewy rings that never fully dissolve
  30. ToastStix – Dry bread rods, faint butter flavor
  31. CocoaPuff Brick – Chocolate cereal fused into a block
  32. SourSlug Chews – Intensely sour gelatin worms
  33. MintyMist – Aerosol mint spray, numbing
  34. Sav-O Sphere – Savory broth in gel casing
  35. NibNibs – Tiny crunchy bits, taste varies by bite
  36. MealShot Red – Thick tomato-like drink, spicy
  37. HoneyGlob – Sticky amber gel, very sweet
  38. CrispWaf Thin – Paper-thin crackers, dry
  39. MilkPod – Soft capsule of preserved milk
  40. FizzRations – Crackling biscuits, mildly sweet
  41. BlueGloop – Sweet paste, stains tongue blue
  42. CrunchCaps – Hollow crunch balls, echo when bitten
  43. NutraTwist – Twisted bar, grainy and dense
  44. SipCan Clear – Flavorless hydration fluid
  45. FlavorDust – Sprinkle powder, tastes different each pinch
  46. GlowSip Orange – Citrus drink with faint warmth
  47. RindRolls – Dried vegetable spirals, leathery
  48. ChewFuel – Bitter stimulant gum
  49. SugarSlates – Flat candy tiles, crack easily
  50. BrothBits – Savory cubes that melt in mouth
  51. ZestBomb – Explosive citrus candy, eye-watering
  52. MealDisk – Flat ration disk, very filling
  53. CreamCloud – Whipped dessert foam, airy
  54. GrainGel – Semi-liquid porridge
  55. FizzStick Lemon – Chalky stick, sharp lemon flavor
  56. ProtoCola – Flat soda, hints of spice
  57. CrumbCakes – Dry muffin bites
  58. NutPaste Brown – Peanut-like spread, oily
  59. VegCrisp – Dehydrated vegetable sheets
  60. SipSip Black – Bitter stimulant drink
  61. MintBrick – Hard mint slab, lasts forever
  62. SnackPebbles – Crunchy irregular bits, salty
  63. FlavorOrb Umami – Savory jelly sphere
  64. SyrupSticks – Sticky rods, sugary
  65. CaffDrop – Liquid caffeine shot, harsh
  66. DustDonuts – Powdery rings, dry
  67. Protein Puffs – Chalky air-filled snacks
  68. FruitSim Pink – Artificial fruit gel
  69. WarmCan Stew – Lukewarm meat-like stew
  70. NutraSip Gold – Smooth fortified drink
  71. GlowCrunch – Crackers that sparkle faintly
  72. MaltSlab – Sweet fermented grain block
  73. ChewChew Max – Jaw-breaking gum
  74. BerryMist – Sweet aerosol foam
  75. SnackStrips – Savory dried sheets
  76. HealFizz – Sweet green soda, tingles pleasantly (Healing: restores small HP)
  77. RejuvGel – Cool mint gel, refreshing (Healing: restores small HP)
  78. VitalBar – Dense honey-grain bar (Healing: restores small HP)
  79. MendSip – Warm herbal drink (Healing: restores small HP)
  80. PulseCandy – Soft red chews, warming (Healing: restores small HP)
  81. RadPop – Fizzy drink with metallic aftertaste (Irradiated)
  82. GlowMeat Stick – Oily protein rod (Poisoned)
  83. SicklySweet Squares – Overly sweet candy (Poisoned)
  84. HotFizz Black – Burning bitter soda (Irradiated)
  85. MoldBun Deluxe – Soft roll with hidden spoilage (Poisoned)
  86. NutraWater – Clean, tasteless hydration
  87. CrunchMeal Minis – Tiny ration bites
  88. SugarMist – Sweet inhaled vapor
  89. DrySoup Pack – Powdery savory mix
  90. FizzApple – Apple-flavored soda, flat
  91. FlavorCube Lime – Tart compressed cube
  92. SnackFoam – Dissolves instantly on tongue
  93. ChewBars Soft – Mild fruit flavor
  94. ProtoTea – Bitter herbal infusion
  95. GrainSip – Watery cereal drink
  96. Static Gum – Tingling chew, teeth buzz
  97. CrispSalt Tiles – Hard salty crackers
  98. MealPaste Blue – Sweet protein paste
  99. FizzHoney – Carbonated syrup
  100. Vendor Surprise – GM’s choice or reroll twice


I will be debuting my ship the Kuselitheon at the con and will have patches for everyone who plays in my game. 




Sunday, August 17, 2025

Project Kuselitheon (preperation for my MA games at Gary Con)

 Have been designing my own ship, per Mr Ward's intention that each GM would use their name for the ship. 




Deck list so far:

This is roughly modeled on the Big Dog from Non-Stop. 

10 mile diameter rings, 300 foot thick with 3 decks per ring.
Stacked with a bridge and drive ring. 

The AI for each level is named and its purpose listed. 

Kuselitheon Ring AIs

Ring prime– Imperator (The Command/Bridge Ring)

  • Domain: The Throne / Bridge AI Ship-wide command, The Divine’s throne-room, captain’s bridge.

Ring 0 – Propheta (The Interstellar Drive Ring)

  • Domain: Prophet of Stars / Interstellar Drive

Ring 1 – Choral (The Voice of the Divine)

  • Domain: Voice of the Divine

Ring 2 – Verdant (The Green Hymn)

  • Domain: Green Hymn / Agro-Terraforming

Ring 3 – Canticle (Ritual & Memory)

  • Domain: Ritual and Memory Archives

Ring 4 – Lament (Keeper of the Dead)

  • Domain: Keeper of the Dead / Cryonics

Ring 5 – Resonance (Harmony)

  • Domain: Engineer of Harmony / Power Systems

Ring 6 – Gloria (The Radiant Light)

  • Domain: Radiant Light / Solar Farms

Ring 7 – Dirge (Silence)

  • Domain: Warden of Silence / Quarantine

Ring 8 – Chorale (Unity)

  • Domain: Guardian of Unity / Communications

Ring 9 – Echo (Remnant Voice)

  • Domain: Remnant Voice / Black-Box Recorder

Ring 10 – Agnus (Sacrificial Lamb)

  • Domain: Sacrificial Lamb / Biomed Labs

Ring 11 – Psalm – The Eternal Song

  • Domain: Eternal Song / Entertainment

Ring 12 – Kyrie – The Plea for Mercy

  • Domain: Plea for Mercy / Emergency Systems

Ring 13 – Gloriae Mortis – Radiance of Death

  • Domain: Radiance of Death / Weapons Testing

Ring 14 – Jubilate – The Rejoicer

  • Domain: The Rejoicer / Recreation VR

Ring 15 – Miserere – Voice of Sorrow

  • Domain: Voice of Sorrow / Psychology

Ring 16 – Credo – The Creed

  • Domain: The Creed / Law and Governance

Ring 17 – Pax – The False Peace

  • Domain: False Peace / Pacification

Ring 18 – Lux Aeterna – The Eternal Light

  • Domain: Eternal Light / Navigation

Ring 19 – Tenebrae – The Shadow

  • Domain: The Shadow / Stealth Systems

Ring 20 – Sanctus – The Holy Shield

  • Domain: Holy Shield / Defensive Systems

Ring 21 – Veritas – The Truth

  • Domain: Truth / Data Integrity

Ring 22 – Vox – The Trumpet

  • Domain: The Trumpet / Announcements

Ring 23 – Manus – The Hand

  • Domain: The Hand / Repair Drones

Ring 24 – Oculus – The Eye

  • Domain: The Eye / Surveillance

Ring 25 – Vox Silentium – The Quiet Voice

  • Domain: The Quiet Voice / Whisper Systems

Ring 26 – Dominus – The Master

  • Domain: The Master / Command Override

Ring 27 – Tempus – The Keeper of Time

  • Domain: The Keeper of Time / Chronometers

Ring 28 – Vox Mortuum – The Dead Voice

  • Domain: The Dead Voice / Funeral Logs

Ring 29 – Exspecto – The Awaiting One

  • Domain: The Awaiting One / Docking and Long-range Comm

Ring 30 – Reliquary (Artifact Storage)Vault AI

·         Purpose: Holds sacred relics, strange tech, and unknown artifacts.


The basics of the ship so far. 




Saturday, July 19, 2025

Garycon ho!

 Ticket sales and event submissions began today. 



I am planning on 6 adventures. 

3 Gamma World and 3 Metamorphosis Alpha. 

My events are submitted already. 


Here is a list. 


Gary-con 26 games.

 

Gamma world

 

Bad day gets Badder, The holy of holies was stolen from the village. Your group is tasked with retrieving it from the raiders who took it. Seems like a simple mission…. hope nothing goes bad….

Missory river blues, Ralz town merchant Astrea has a shipment of goods to be delivered to Kanzaz zity. Hired as guards and river hands, your crew must sail down the river and deliver the goods to Dent at the Kanzaz zity port. River pirates, raiders and who knows what else may try to stop the shipment you have been tasked to deliver.

Mines of O-Ma, The ruins of O-ma have provided various metals for years. Mining the ruins was always risky, but suddenly it has become downright deadly. Ralz town’s economy is strongly supported by the mines. The town council has put out the call and you have answered. Miners won’t venture into the ruins without armed guards. Your job, find the problem and solve it! The mines must reopen.

 

Metamorphosis Alpha

 

Doorway to the unknown (MA) For generations your village has taken clay from the hillside to make ceramics. Your village trades its ceramics with many villages and tribes. Yesterday the diggers uncovered a door. The door opens revealing a yawning portal into darkness. The village elders are sending your group to explore, assess and bring back anything the village could use.

Omega protocol (MA) , The ship had a backup for emergencies. Military personnel had DNA samples stored in case of disaster. In an emergency a military force could be grown and sent to deal with any problem. …. You awaken in the cloning pod, you know there is an emergency… but why don’t you remember anything else? Something went horribly wrong.

Clap on clap off (MA). The Wolvers attacks have been relentless since a new band of them arrived in the area a month ago. The hunters and braves of the village dwindle daily, each attack more are killed. Your village is doomed unless your group can reactivate Solanith the god of light to defend against the Wolvers. Ancient stories tell of Solanith guiding and protecting the village until a fateful day when a metal demon attacked the town. Elder Gav has found a way to restore the ancient protector. Your team must find the needed parts and restore the guardian.

 

Adventures are suitable for beginners and advanced players. Pregens will be available.


Sunday, June 8, 2025

A more realistic , but simple and fun radiation system for PA style games, IE Gamma World, Metamorphosis Alpha, and MCC style games.

 






Radiation Zones & Draw Rules

ZoneDraw Rate
LowDraw 1 card per hour exposed
MediumDraw 1 card per 10–15 minutes
HighDraw 1 card per round

๐Ÿ‚  Card Interpretations

❤️ Hearts (Safe-ish)

  • Minor effects or false alarms

  • “You feel a wave of warmth and nausea, but it passes.”

  • No damage; possible fatigue or RP effect

♦️ Diamonds (Minor Consequences)

  • Mild health penalties or cosmetic mutations

  • -1 to saves for a while, itchy skin, glowing veins, nausea

  • Possibly gain a "harmless" mutation

♣️ Clubs (Harmful)

  • Hit point loss, serious illness, functional impairment

  • Vomiting, bleeding gums, confusion, -2 CON for 1d6 hours

♠️ Spades (Dangerous)

  • Roll on the mutation table or take serious damage

  • Organ failure, seizures, terrifying mutation, sterility


๐Ÿงช  Jokers

  • Black Joker: Draw a mutation and take damage. Radiation poisoning at its worst.

  • Red Joker: Mutation grants a temporary beneficial effect (super-sight, tough skin, etc.)—divine mutation or divine wrath?


⚙️ Modifiers (Optional)

  • Protective Gear: Reduce number of draws or redraw Hearts on Clubs.

  • Lingering Effects: Every Spade card drawn increases odds of mutation in the future (keep a “Radiation Scar” tally).


✨ Example Draws:

  • In a Medium zone, a player draws a ♠️7 after 15 minutes: “You vomit violently as your vision doubles. Roll CON save d6 damage based on number of card (success gains a mutation)

  • In a High zone, someone draws a ♥️2: “You feel dizzy, but push on. No effect—yet.”



Thanks to chatbot GBT for the assist on this design. Best GM tool ever!

Sunday, April 20, 2025

Future con wisdom (to my point of view anyway)

 Thinking about the con a lot since it ended. The games that i run that go over the best and have the most people sign up for them are all OOP games. 

So going forward I will not run anything at a con I play at home. 

I will focus entirely on old games I love that no one runs in the world. Gamma World has always been my first and greatest RPG love. With Jim Wards passing I have dug into MA a lot more and I am seeing the beauty of it also. (wish I had found a copy of it earlier in my life)


So future cons I will be running some MA as well. I aspire to carry on Jim's legacy in some fashion even if only as a poor imitation of the creator himself. 

As I muse on the design of my own ship I am torn, do I use Jim's ship or do as he originally intended and design my own ship? (writing this as a rhetorical question, answered it in my own mind yay) As the creator intended so shall it be! 



The mult-generation Starship: Kuselitheon.

(more to follow as this project enfolds.