Dead Horse

Dead Horse
poor dead horsey

Monday, March 17, 2025

2nd adventure from Garycon 2024

 




Bad Day at the Vet

The ancient ruin was quiet for years - something awakened after an earthquake.

Last night a live metal demon attacked the village, capturing several new animals.

The elders selected your group – to try to retrieve them – any ancient artifacts – would also strengthen the village.

Mylody falls population 250 aprox…

 (set in skyland highplains, see area map blog entry previous)

The site…..

 

1 directors housing unit.

 

1a – Site Directors Private Domicile

Mailbox has credit card – Platinum Unlimited Universal Credit Card for Mr. Charles Turner.

Various – Clothes B, Each room has 1D3 curiosities of baubles

Household box in kitchen will remove mutants and animals – summons security if taking ½ damage

The upstairs bedroom has a site ID for administrator.

1b Garage simple tools – 2D4 curiosities and baubles Flit car -personal model, 2 liters of herbicide – in sprayer – 12D6 Damage to plants

 

2 Robot Depot – Sec or Eng ID to end

Reactor and short range broadcast power

Complement –

4 security bots – on standby

2 advanced Ecological bots – inactive 

1 ecobot – damaged – multifunctioning  

1 companion bot – deactivated

2 hvy security bots 

Tools equipment and parts                                                   Android vats

50 curiosities & baubles                         B4 workers  2 Warriors

 

4 worker androids,  stats CH9, CH 3 PS 21, MS 13 / Inq DX 12- Brown ID   Morale – 2, AC 8 dumb suit, HD 7D10, HP -49  Bludgeon WC – 2 1D6 H

2, Warriors – Stats 21, INT 18, Blue ID lin 4 otherwise Brown  Morale – 7, AC – 3 plastic, HD 10D10, HP 80

MV Blaster WC 14, 7D6 r 60 =, 2 spare cells, 6 shots each  4 energy grenade WC8 12D6 Otherwise frag WC 8 5D6

 

 

3 workers domiciles

30% of encountering a Warrior Android in any building.

3a, 3b, and 3c. living and workspaces for rangers and personnel

                each has 3D6 curios and baubles

                3b – has a hidden laser rifle – wc 13, 6d6d, 300 m range, 6 shots hydrogen cell

 

4 Ranger offices
Perimeter fence energized by Duraloy, 8D6 damage if touched.
 outside #4

42-Zeeth (Gamma Grass) Morale 10 HD 4D4 HP 11 each AC 7 M5 13

25% Teleport seed – Mental attack 2D6 damage 1D4 for 7 days

 

1.      Reception – household Bol

“Are you here to pay your fine, Mr. Chuck Turner”? “Total is 2,632,742 Damars”

(If paid – impounded goods – Portent - Backpack / 2 clips-rifle – Assault WC11 R 40m, ROF 2 / 3D6, 30 rounds, +2 single, +4 Auto)

2.      Offices – Various curiosities – 8 total

3.      Cybernetic installation, Support and Maintenance

4.      4 Garage – Elevator to upper level / 3D4 (C&B)

a.      Mold has grown out under door – covering it  (2 bags of salt inside)

b.     Field agent secure storage – Equip and Armor – 1 suit plastic, AC 3

c.      Field agent secure weapon locker – 2 stun rays (WC 12)  3 E Cells, 1 Stun Gas Grenade(WC8), Tangler range 8 – 5 shots 20M long cone  (2d10 str of net) per shot.
               

5.      Chem Lab –     2 workers, 1 thinker, 

Thinker Stats – PS 13, DX 13, MS-21 all others 21 Morale 10, AC 9, HD 8D10, HP 56
Slicer Pistol WC 15 4D6 6 shots – 2 extra cells, force fields ½ damage (ignores ac of target)
Worker MS 12 Morale 2, AC 8, HD 7D10,HP 49 WCI club 1D6H

 Thinker in Inertia armor: Deflects 1st laser shot – Inertial armor – AC 2, 25 pt FF 180 M Jet Jumps – 2 Atomic Cells  Battle Axe WC – 2  MS 15

3 dose Mind booser +3 ms 1 hr
2 Pain reducer +1 HP per CON 4 HR
2 Stim dose X2 speed +3 STR and DX 1 HR

 

6.      Cold Storage Blob – Morale – 8, AC – 10, HD 26D8, HP 108 MS – 18, IN 1, CH 1, DX 10 PS30, CN 30 Darkness – Gen, Alergy Salt – 4D6 per hand full,  Material transform – organic to sludge – degrade armor by 1 AC & 2D10 dam – forcefield (25) renews in 24 hours

 

7.      Breakroom – Various Vending 3 , Food and drink, D20 – 1-5 poison / 6-10 inedible 11-13 yummy, 15-19 gross, 20 heals 1D6

8.      Lower level receiving

Gunnies and tagging – Med scanners – ECT

Holding Cages – 2 Android workers – 2 warriors MS

Worker MS 12 Morale 3, AC 8, HD 7D10, HP 49  WCI Club 1D6H

Warriors 2, MS16 R- Morale 7, AC 3 plastic, HD 10D10, HP 80  Vibro blade WC 5, 8D6, 20 M per cell

Maser pistol wc 13 r40m 3d10 8 shots 2 cells

 

9.      Surgery Prep – Scrub lockers – 10

1.      Holocube – family photo

2.      Jacket – dog whistle

3.      Radio receiver / 2 damar

4.      Squint Bottle / Manual Can Opener

5.      Fishing rod & tackle box

6.      Electric scale / 9 damars

7.      Can oil / sports trophy

8.      Multipurpose knife / kids book

9.      Remote / blanket

10. 2 flares, doll and socks

10. Surgery Rooms (3)

11. Medical lab – Autobot attendant , 10 does of first aid equipment (1d6 healing, fresh wounds only)

Dead Adventurer with  weapons and  gear (all tech 2)

12. Medical lab – Autobot attendant

 

(5) Debrie Field

Ecobot has been mowing over

A number of things scattering

Useful gear

Metal file, metal helmet

Metal can full of grease, hack saw, aluminum bat

7 aluminum arrows

(6) Rusted ruined vehicles – stage II ID – Chuck Turner

Battle – scotch 100 Proof

8 track trivid tape – instructional series – robots and vehicles

20 M plastic hose

 

(7) Burned down building

Herp lair – 2 Immune to sonic blast

AC 3, HP 80, Moral D4 +4  Acid squirt 15D6, Bite 1D6

Sheath armor in lair - /ID card – medical Finger watch – 1 AC 4, slots 6  Can be powered by Atomic cell – and will power 2 weapons , Force Field Belt:1 HY cell – 12 action turns 40 pt FF – regens 1 PT / turn 10 min to reset if breached

(8) Burned out Hulk
Nothing of value

Area map 


Interior maps






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