Bad
Day at the Vet
The ancient ruin was quiet for
years - something awakened after an earthquake.
Last night a live metal demon
attacked the village, capturing several new animals. 
The elders selected your group –
to try to retrieve them – any ancient artifacts – would also strengthen the
village. 
Mylody falls population 250 aprox…
The site…..
1 directors housing unit.
1a – Site Directors Private
Domicile
Mailbox has credit card – Platinum
Unlimited Universal Credit Card for Mr. Charles Turner.
Various – Clothes B, Each room has
1D3 curiosities of baubles 
Household box in kitchen will
remove mutants and animals – summons security if taking ½ damage 
The upstairs bedroom has a site ID
for administrator. 
1b Garage simple tools – 2D4
curiosities and baubles Flit car -personal model, 2 liters of herbicide – in
sprayer – 12D6 Damage to plants 
2 Robot Depot – Sec or Eng
ID to end
Reactor and short range broadcast
power 
Complement – 
4 security bots – on standby 
2 advanced Ecological bots –
inactive  
1 ecobot – damaged – multifunctioning
 
1 companion bot – deactivated 
2 hvy security bots  
Tools equipment and parts                                                   Android
vats 
50 curiosities & baubles                         B4 workers  2 Warriors 
4 worker androids,  stats CH9, CH 3 PS 21, MS 13 / Inq DX 12-
Brown ID   Morale – 2, AC 8 dumb suit, HD 7D10, HP -49  Bludgeon WC – 2 1D6 H 
2, Warriors – Stats 21, INT 18, Blue ID lin 4 otherwise Brown  Morale – 7, AC – 3 plastic, HD 10D10, HP 80 
MV Blaster WC 14, 7D6 r 60 =, 2
spare cells, 6 shots each  4 energy
grenade WC8 12D6 Otherwise frag WC 8 5D6
3 workers domiciles 
30% of encountering a Warrior
Android in any building. 
3a, 3b, and 3c. living and
workspaces for rangers and personnel 
                each
has 3D6 curios and baubles
                3b
– has a hidden laser rifle – wc 13, 6d6d, 300 m range, 6 shots hydrogen cell 
4 Ranger offices
Perimeter fence energized by Duraloy, 8D6 damage if touched.
 outside #4 
42-Zeeth (Gamma Grass) Morale 10 HD 4D4 HP 11 each AC
7 M5 13
25% Teleport seed – Mental attack 2D6 damage 1D4 for 7 days 
1.     
Reception – household Bol
“Are you here to pay your fine, Mr. Chuck Turner”? “Total is
2,632,742 Damars” 
(If paid – impounded goods – Portent - Backpack / 2
clips-rifle – Assault WC11 R 40m, ROF 2 / 3D6, 30 rounds, +2 single, +4 Auto)
2.     
Offices – Various curiosities – 8 total 
3.     
Cybernetic installation, Support and Maintenance
4.     
4 Garage – Elevator to upper level / 3D4
(C&B) 
a.      Mold
has grown out under door – covering it  (2
bags of salt inside)
b.     Field
agent secure storage – Equip and Armor – 1 suit plastic, AC 3 
c.      Field
agent secure weapon locker – 2 stun rays (WC 12)  3 E Cells, 1 Stun Gas Grenade(WC8), Tangler
range 8 – 5 shots 20M long cone  (2d10
str of net) per shot.
                
5.     
Chem Lab –     2
workers, 1 thinker,  
Thinker Stats – PS 13, DX 13, MS-21
all others 21 Morale 10, AC 9, HD 8D10, HP 56
Slicer Pistol WC 15 4D6 6 shots – 2 extra cells, force fields ½ damage (ignores
ac of target)
Worker MS 12 Morale 2, AC 8, HD 7D10,HP 49 WCI club 1D6H
 Thinker in Inertia armor: Deflects 1st
laser shot – Inertial armor – AC 2, 25 pt FF 180 M Jet Jumps – 2 Atomic Cells  Battle Axe WC – 2  MS 15
3 dose Mind booser +3 ms 1 hr
2 Pain reducer +1 HP per CON 4 HR
2 Stim dose X2 speed +3 STR and DX 1 HR 
6.     
Cold Storage Blob – Morale – 8, AC – 10, HD
26D8, HP 108 MS – 18, IN 1, CH 1, DX 10 PS30, CN 30 Darkness – Gen, Alergy Salt
– 4D6 per hand full,  Material transform
– organic to sludge – degrade armor by 1 AC & 2D10 dam – forcefield (25)
renews in 24 hours 
7.     
Breakroom – Various Vending 3 , Food and drink, D20
– 1-5 poison / 6-10 inedible 11-13 yummy, 15-19 gross, 20 heals 1D6
8.     
Lower level receiving 
Gunnies and tagging – Med scanners – ECT 
Holding
Cages – 2 Android workers – 2 warriors MS
Worker MS 12 Morale 3, AC 8, HD 7D10, HP 49  WCI Club 1D6H
Warriors 2, MS16 R- Morale 7, AC 3 plastic, HD 10D10, HP 80  Vibro blade WC 5, 8D6, 20 M per cell 
Maser pistol wc 13 r40m 3d10 8 shots 2 cells 
9.     
Surgery Prep – Scrub lockers – 10 
1.      Holocube
– family photo 
2.      Jacket
– dog whistle 
3.      Radio
receiver / 2 damar 
4.      Squint
Bottle / Manual Can Opener 
5.      Fishing
rod & tackle box 
6.      Electric
scale / 9 damars 
7.      Can
oil / sports trophy 
8.      Multipurpose
knife / kids book 
9.      Remote
/ blanket 
10. 2 flares,
doll and socks 
10. Surgery
Rooms (3) 
11. Medical
lab – Autobot attendant , 10 does of first aid equipment (1d6 healing, fresh
wounds only)
Dead Adventurer with  weapons and  gear (all tech 2)
12. Medical
lab – Autobot attendant 
(5) Debrie Field 
Ecobot has been mowing over 
A number of things scattering 
Useful gear 
Metal file, metal helmet
Metal can full of grease, hack
saw, aluminum bat 
7 aluminum arrows
(6) Rusted ruined vehicles – stage
II ID – Chuck Turner 
Battle – scotch 100 Proof 
8 track trivid tape –
instructional series – robots and vehicles 
20 M plastic hose 
(7) Burned down building 
Herp lair – 2 Immune to sonic
blast 
AC 3, HP 80, Moral D4 +4  Acid squirt 15D6, Bite 1D6 
Sheath armor in lair - /ID card – medical Finger watch – 1 AC 4, slots 6 Can be powered by Atomic cell – and will power 2 weapons , Force Field Belt:1 HY cell – 12 action turns 40 pt FF – regens 1 PT / turn 10 min to reset if breached
(8) Burned out Hulk
Nothing of value
Area map