Since Gary Con 2024 I have been promising to put my con adventures up.
I posted 2 of the 4 i ran previously (bad day at the vet and Mutant Lions, Tigers & Beers Oh My!)
Finally just a few weeks till Gary con 2026 here are the last two!
2 Gamma World adventures finally online!
Last years adventures are awaiting transcribing by my daughter. Will be posted as soon as they are typed. (might even be before the con?
2 Gamma World adventures Raid on Schroot Farms and tower in glooming lake.
a DCC adventure (Field of screams) and a Weird frontiers adventure (scorching Pillions)
The adventures..................
Sky Island Roc'oi
Sky Island
Sky islands fly over the Skyland
high plains occasionally – proof of all the ancient stories told around the
fires. Two nights ago a Sky Island fell into the valley. It hit a hill and
snagged onto some trees.
A tempting target full of Ancient
wonders. Your elders are sending the bravest to explore the Sky Island and
gather artifacts for the village.
Encounter A – Hoops
8 Hoops
Morale 8
AC 9, HD 15D6, HP 41
12/900/18
MS 20, DX 7, CN 13, IN 12, CH 13,
PS 7
Touch – Metal to rubber
III Frag grenade – WC 8, 5D6, am
rod
Mind booster – Boost MS +3 1 hr
Energy cloak – 72 hours E Cell –
reflects
Various type 2 armor AC – 5
Weapons – clubs to swords
The island is anchored to a tree
by long vines.
Climbing the vines: Str X4% to
climb
Sky Island Roc oi
1.
VIP landing area
2 Carrins Nest (3M tall) on the
top of the island
Morale 9
HD 15D8, HP 73, AC 7
Walk 2/300/6, Fly 12/900/18
MS 13, DX 11, CN 20, IN 12, CH 20,
PS 32
HT INT +4 artifact decks
Telepathy 15M – send / receive
thoughts and emotions
Mental Shield – sense mutations 30M
Genius Capability – economic sell
items 3X value
Quills – 64 1D4 damage 15 M
Inten 12 contact poison
7 blood bird followers 1M tall
Morale 6, HD 3D6, HP 9, 15, 15,
12, 9, 12, 12
AC 4 6/900/18
MS 16, DX 8, CN 11, IN 2, CH 2, PS
6
Bite 1D4
Radiation Intense 10 6M
There is a flit car – covered in
bird shit – locked (G)
1, VIP entrance – faded signs
Red carpet – Roconnos oil & charge
Harolde – Valet Bot – floating torso
AC 2, HD 15D8, HP 75
Antigrav 12/900/18
Stun & sonic emitter
Various small tools
Can summon 2 security bots of escort lounge
Security bot (2)
AC 2, HD 12D8, HP 96
MS 10, DX 18, IN 14, PST 120
2 tentacles WC 7,
1D8 H 200KG
2X trac pressure 200KG 30M
4 paralysis roads WC
4, 1D20 KO
Slug
A WC 10, 1D6, 50 RDS
+2
single +4 auto (10 shots)
2.
VIP Lounge – food & drink from on staff
valet bot – as #2 Vernon – Entertainment – shows, music & games
Dead cust MS. Regina Watson – St 1 ID
Purse
– laser pistol WC 13, 90R, 5D6, 10
shots – cell
3.
Main cust entrance
3 household bots – can summon 2 sec bots
Ace, Rocko, & Dale
AC 3, HD 9D6, HP 54
4,
Waiting area potted
plant has a personal music cube 8e
5, Customer lounge TV & chairs , Snack &
drink machine – 5 damars each
6 badders 1.5M Morale 5 HD 6D6, HP – 13, 22, 23, 26, 21, 18
MS 11, DX 13, CN 13, IN 13, CH 8, PS 15
Bite 1D8
Empathy, banded armor
Axe WC 2, 1D8
ID card Robert Paulson ST 2 MIL. 56 Domars – 3 are cutting
& drinking
6, Customer parking
Auto vac air cleaner 5B
Duraly canaster 99A
Ultra violet goggles 75B
7, Employee lounge lockers – jump
sets & vending machines. Food and drink, D20 – 1-5 poison / 6 10, inedible
11-13 yummy, 15-19 gross, 20 heals 1D6
5 lockers – 76 damars
Stun ray pistol WC 12, range 30, 1 cell 10
8, Shop & repair shop bay
Cell charger – 4 repair boys – w built in repair bots
4 tool sets – 20 atomic cells – an autoboots attendant red
suit
Flit car in repair bay needs parts
9, Shop personnel only
Household
bot – James – will provide a chainsaw
AC 3, HD 9D8, HP 72 Various tools
If human – claims to be the tree guy he will allow to remove the tree
a. Terls
– 2 3M long
Morale 8, AC 5 HD 9D8,
HP 72
MS 13, DX 17, CN 12, IN
2, CH 2, PS 22
Bite 3D6
Cryrokinesis – 1D6 up
to 10
Sonic Blast 15M 3D6
TK flight
Under
tree is a corpse – employee ID stage 2 William Geotte mechanic
Laser
rifle – WC 13, 6D6, 300r, 6 sht
10, Hover Control & Nuke Pile + Robot maintence
Storage
& repair
Cause
a nuke blast – destroying the island and all on it.
Sewer Mutants of D'ver...
Sewer mutants of D’VER
Two nights ago, a force of foreign
mutants raided Mylody Falls.
They kidnapped 15 people and
escaped into the night.
Warriors followed but the mutants
had an ancient vehicle.
They were tracked to the tunnel to
D’ver. The trail ended at a sewer entrance in the tunnel.
Your group has been selected to
pursue them & free the captives.
Can your group navigate the sewers
of D’ver to free the captives of the sew mutants?
Encounter A
Loo pur attack – a pack (11)
AC 7, Morale 4, MS 6, DX 9, CH 16, IN 15, CH 4, PS 11
Attack Claw 1D12, Bite 2D6
Chameleon Power – 4 to be hit at 15 MTRS + / 3 M (Check MS
to see)
Energy sustainability 1 pt power cell / 2 robot / Rad 2 pt
per reed
Multiple bod parts – 6 legs
Sonic attack 3D6 dam
Temporal fuge 1D10 time copies fall unconscious when killed
A Squeekers – (4) (Like
PSH) yum!
AC 4, Morale 5, HD 9D4, HP 21 12 / 900 / 18
MS 12, DX 13, CH 12, IN 4, CH 7, PS 8
1 Bite 3D6, 2 claws 2D4
Sonic Blast
Anton
B Serf Guard Post
1 serf on guard
AC 6, Morale 3, HD 10D6, HP 36 12/900/18
2 claws 1D4, IN 8, poison 90%
metal attack
MS 15, DX 16, CN 3, IN 17, CH 13, PS 10
Death field generation 15M, reduce all to 1 HP – fall
unconscious
Density control others – 10 change +1 /-1 to hit
H=5 phys – str +1D6
Life leech 45M 6HP per target drained – add to HP
Light manipulation – invisibiliy -2 to be hit
Mental blast every 3 turns 3D6 damage 15M r
Carapace – partial – 25% damage physical
Chain armor under a military uniform
Battle axe 1D8
Water bottle, 42 damars
Service & Repair Station
1.
One of the entrance doors is partially open –
there is a trip wire alarm in %X3 to notice
2.
Tow tug – to move the cars around the shop. It’s
unpowered and locked. A skeleton can be seen in a jump suit. If a fresh atomic
cell is added to power it, it can be towed to the train car making a return
easier. ST 3, grey, ID Engineering, in his pocket.
A wall mounted energy cell charger - can
recharge cell in a matter of moments.
Also a portable fresher – (10 C) can be
found.
3.
Offices & Control
Panels and such – a few lights bluik but
the serfs wrecked the place.
a.
Shop offices
Ransacked and looted lots of trash and papers. (In %3) can spot something
in an overhead vent – microtorch (15 E) Can be used to cut into the tow tug.
b.
Locked office – need grey ID to open
Chairs deck –
(tech 3 tool set – mech and electrical)
In a drawer – a
single chem ex grenade (5) 10D6
c.
Workers break room and elevator to surface if
top door can be opened nothing but irraded glass fused ground for 10 KM
4.
Subtrain cargo car – empty – can couple to tow
tug
5.
Tool storage – looted & nothing of value – 1
single 10 MM socket can be found.
6.
Robot recharge stations – a single LT engineer
bot
AC 3, HD 6D8, Hp 48
1 MX1MX2M – MS 8, IN 4, DX 18, PS 128
2 tentacles – WC8 Trac / Pressure Beam
Tools – Sonic torches and atomic torches.
Power winch
Power tools – small cache of ports
Can be activated with Engineering card.
There are 7 spare atomic energy cores here. If opened to place in an atomic
cell – INT 11, RAD – in 15 M radius
7.
Paint shop
Back wall was cut throng and mine tunnel
behind. The rail car is locked. Need ID to open – inside is a red suit.
8.
a.
Entry to slave pit and lair. A broken household
bot appears to be standing guard with a nasty bladed weapon.
b.
Mining equipment – picks, drills, sledges etc. A
mining laser D(10) it’s unpowered and needs a new atomic cell core.
9.
Mining carts – cobbled together from various
parts. No 2 are the same.
10. Slave
pits – stinky – sunk 10 M down ramp
A single reprogrammed Serenity Bot keeps
prisoners in the pit.
Damaged HVY secur, ity bot – humanoid
AC 3, HD 12D8, HP 41MS 10, IN 14, DX 18, PS
120
2 trac/press beams – 350KG 45M
4 tentacles WC 7, 1D8 H
Comnd Sec Bots – 4KM, Commo – repair prog (broken),
misc. arrest equipment
UV laser
WC 15, 6D8 75m, MK 12 WC 14 8 D10, 40/80/160, Stun Rifle WC 12
Won’t harm PSH – will obey some commands if
repaired – will act as bodyguard. All 15 Mylody Falls people here with 30
others from various tribes and communities in the skylands.
Serf, (3) 2 claws 1D4 IN 8 Poison
AC 6, 6, 3 plastic Morale 8, 6, 4 HD 10D6 HP
28, 35, 29 , speed 12 / 900 / 18
MS 14/9/9,
DX 7/14/12, CN 11/5/13, IN 17/17/17, CH 11/11/15, PS 17/16/14
Death field – reduce all in 30M to 1 HP, Density control others 10% chang LG +1
/ SM -1 to hit
HT PS -+6, Life leech 45 M, -6 all in rouge
add to HP, Light manipulation – invisibility -2 to be hit
Mental blast 15M, 3D6 every 3rd
turn, Partial cavapace -25% phys dam
Chain armor – under military & police uniforms. All have bows WV 9 1D6,
Or ax WC 3 1D8 D
11. Serf
– common room & supplies
Tables, chairs, weeks of food and drink.
4 charged chem energy cells
Vendo Motic (B) 3-5 domars, candy bars
D20 1-4 yum, 5-12 yuck, 13-18 dry, 19-20 16
IN poison
Hover chair 5B
Hover tray 5C
Powered kiddiesitter 5E
Stun ray pistol 10 D
Mygul charts – lots of it 5B
Binos 50B
12. (Back)
laser sisors 30B, WC 4, 3D4 dam
Auto teller 5E damars inside 118
Inertia Armor AC 2, 25 pt forcefield, sonic
rad stun pack ray
13. (Darius)
Universal gym 25 B
Torc grenade (5F) WC 8
Auto light match %B
14. (On
guard duty in tunnel) Audio suppressor set 5E
UV goggles 75 B
Denta scan unit 10B
15. (Cassi)
Slug thrower pistol AB (20B)
Laser pen (5B)
Plastic armor AC 3
Dig Site
1.
Track laying tools
Picks – hammers grabbers
2.
Locked guard shack
Energy mace WC 5, dam 10D6
Chem cell 20 M
Chair table _ wired com panel
Wired comp term – to Norad – CI
3.
Scorpito
AC 6, HD 4D6, HP 9
Walk 10/300/2
Fly 16/900/24
MS 12, DX 5, CN 5, IN 4, CH 1, PS 3
2
claw 1D2 Stinger 1 D3 +
poison that debilitates in 5
Returning with the prisoners raises everyone’s status by 1.
A huge celebration ensues. Massive party. Much food and drink. PC’s are heroes!