Wrapped up or break game of Weird Frontiers. Next week back to the main DCC game.
Anyone who has watched any Disney movies might remember this old Gem....
Substitutiary Locomotion
Level: 1 (Invocation)
Range: Varies (see results)
Duration: Varies (see results)
Casting Time: 1 action
Save: Will vs. control (only for
contested objects)
- 1: Failure. The spell fails and is lost
for the day. The caster is afflicted with Substitutiary Corruption
(see below).
- 2-11: Failure. The spell fails and is
lost for the day.
- 12-13: The caster animates a single small
object, no larger than a broom, bucket, or small piece of furniture. The
object moves with the approximate speed of a human (30 ft. per round). The
object can perform simple tasks such as sweeping, carrying, or moving, but
cannot fight. The duration is 1d6 rounds.
- 14-17: The caster animates up to two small
objects or a single medium object (like a chair, coat rack, or chest). The
objects can carry out more complex tasks and may be used in combat to
bludgeon or strike (attack +2, dealing 1d4 damage). The duration is 1d6+2
rounds.
- 18-19: The caster animates up to three small
objects or a single large object (like a table, wardrobe, or suit of
armor). Animated objects gain a life of their own and can carry out
commands with intelligence equivalent to a simple-minded servant. They can
attack with +4 to hit and deal 1d6 damage. The duration is 1d8+4 rounds.
- 20-23: The caster animates up to five small
objects, two medium objects, or one large object. The animated objects are
capable of acting as loyal bodyguards or assistants. They move with
purpose and coordination. In combat, each can attack with +6 to hit, dealing
1d6+1 damage. Duration is 1 hour.
- 24-27: The caster animates a small army of up
to 10 small objects, 4 medium objects, or 2 large objects. The objects
follow complex instructions like crafting, defending, or attacking
coordinated targets. They can even perform in tandem like a makeshift
machine. Their attacks deal 1d8 damage, and they can move up to 40 feet
per round. Duration is 2 hours.
- 28-35: The caster bestows lasting sentience
and mobility to objects in a 30-foot radius (up to 15 small objects, 8
medium objects, or 3 large objects). These objects can act independently,
taking initiative in defense or attack with attacks at +8 to hit and dealing
1d10 damage. The objects remain animated for 24 hours and may continue to
exist beyond that if a permanent magic effect is desired (cost determined
by the Judge).
- 36+: The caster imbues one object of their
choice with permanent life. The object becomes fully sentient, with
a basic intelligence and personality (determined by the Judge). It can act
independently or follow commands from the caster. It gains the ability to
speak simple phrases, defend itself (attack +10, dealing 1d12 damage), and
assist the caster as a loyal servant or companion. This effect is
permanent, unless dispelled by powerful magic or destroyed.
These corruption effects are
cumulative and can stack with repeated failures.
Credit where credit is due, chatbot GBT helped me design the spell. I have a running thread of spell tweaks and creations. Great tool if you struggle to write and need a little help.
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