Ok another short on players week,
Players out of town, players recovering from toddler attack so....
Reduced size group...........................
Pais, Halfling thief
Elkhorn, Dwarven fighter (fill in for now deceased Bestie Vellyn)
Rod, Human Duelist (save a friend? no go for the kill!)
Babs, Harengon monk Num chucks are fun!
Harry Cottontail, Harengon Wizard aka Hare-trigger
Returning to Downfall they looked around a bit and then went to speak with the Hag. Bringing the stolen picture to get their reward. (as all their curses have been removed the Hag can not complete the deal)
Confronting Lorna and pissing her off leads to massive brawl!. In the end Lorna fled the scene and they proceeded to loot her cottage.
Alot of fun was had by trying to pull things from the frogs mouth.
The group then proceeded head to Yon to interupt Endalyn's play per their deal with Scabatha.
The fight with Lorna was interesting, the lornlings are nasty! Team work was a bit shakey in the fight. Lorna deals alot of damage, her lornlings do too. Everyone was on the edge of dieing at the end of the fight. Lorna escaped with 6 hps left.
Side note after alot of musing and trial i believe i have the final form of my skill system ironed out.
Quick and dirty C&C skills by me:
Start with int in number of skills, each level gain one plus int mod in additional skills.
skills provide a plus 2 with related checks. Taking a 2nd level in a skill allows you to check that skill as a prime. Taking same skill a third time will make you a "master of that skill" (not available until aftter reaching 5th level) Mastery gains roll 2 take the best on skill checks when you can take your time. ie (potter making a pot).