I am changing my earlier 10 gagues of alinement to 2.
The new system is quicker, and simpler.
Good / Evil is one scale rated 1 to 10 ..... 1,2,3 good 4,5,6,7 neutral 8,9,10 evil
Law / Chaos is a second scale. 1,2,3 law 4,5,6,7 neutral 8,9,10 chaos
Every character will write their starting alinement down as (example) Good 1 Law 1 (this is an example of a Paladins ideal/starting alinement.
When the character preforms an action the Game Master deems out of alinement they move one point on a scale of 1 to 10. Over time their actions will dictate their alinement.
Old school gaming in the great plains. Playing DCC, MCC, Castles and Crusades, Gamma World and MA.
Dead Horse
poor dead horsey
Thursday, September 15, 2011
Wednesday, September 14, 2011
More sculpity pics
Worlds greatest old school beholder fig!
My nephew sculpted it,I painted it.
For comparison
I made this one because Zak S. @ Playing D&D with porn stars likes Flail snails. I have always liked them myself, but one of his posts got me thinking. I needed a mini for the trust worthy escargot assailant so walah!
I had shown the guy on the left in an earlier post. The Neo-Otyough was made using bread sack twist ties inside the arm tentacles. Pictured together for comparison
My nephew sculpted it,I painted it.
For comparison
I made this one because Zak S. @ Playing D&D with porn stars likes Flail snails. I have always liked them myself, but one of his posts got me thinking. I needed a mini for the trust worthy escargot assailant so walah!
I had shown the guy on the left in an earlier post. The Neo-Otyough was made using bread sack twist ties inside the arm tentacles. Pictured together for comparison
Tuesday, September 13, 2011
A Less Confusing Alinement System
Posting on the Troll Lord games forums i hit upon an idea for alinement.
A series of values the player sets for his character.
Classes would then have a guide for alinements.
Examples all rated 1 low 10 high.
How good 1 to 10 1 being pure evil and 10 being saintly.
How group oriented are you 1 to 10 high being the many out weights the one low being the one and only me.
How law abiding 1 to 10
How loyal ....
How pious....
How honorable ...
Barvery ... (subjective i know but classes like knight should require less running from things)
The list could also add the 7 virtues of chrisendom
Chastity
Patience
Temperance
Charity
Kindness
Humility
Diligence
Though on second thought i think i would not use all of those as a few seem to over lap..
So i will say my system uses ten moral guides for character alinement. Each rated from one to ten. with ten being high
1Good (thinking of others before you, righting wrongs being a helpful fellow)
2 Law abiding (Robin Hood was maybe a 5 but he had a high charity)
3 Loyal (how far will go for a friend?)
4 Pious (knowing Gods exsist doesnt mean you go to church and pray)
5 Honorable (follow your word?)
6 Team (society group etc)
7 Charitable (some would say a sign of good, but even villians can have a soft spot)
8 Humility ( a bard should never be low in this)
9 Restraint ( hot heads low, patient calculating types high)
10 Morals (covers everything from chastity to curseing)
Classes can be given alinement guides such as
Paladin requires a 8 or higher in Good, law,loyal, and pious. suggested a 7+ in honor, restrant and morals.
Bard humilty 3 or less.
Rogues law of 4 or less
Knight 7+ honor
Cleric pious 8+
Etc...
Durring play when ever the the character acts out side of its stated norm, the Gamemaster tells the player to adjust the number up or down by a point.
Over time the character can change and you guidelines for classes like paladins that arent totaly subject.
A series of values the player sets for his character.
Classes would then have a guide for alinements.
Examples all rated 1 low 10 high.
How good 1 to 10 1 being pure evil and 10 being saintly.
How group oriented are you 1 to 10 high being the many out weights the one low being the one and only me.
How law abiding 1 to 10
How loyal ....
How pious....
How honorable ...
Barvery ... (subjective i know but classes like knight should require less running from things)
The list could also add the 7 virtues of chrisendom
Chastity
Patience
Temperance
Charity
Kindness
Humility
Diligence
Though on second thought i think i would not use all of those as a few seem to over lap..
So i will say my system uses ten moral guides for character alinement. Each rated from one to ten. with ten being high
1Good (thinking of others before you, righting wrongs being a helpful fellow)
2 Law abiding (Robin Hood was maybe a 5 but he had a high charity)
3 Loyal (how far will go for a friend?)
4 Pious (knowing Gods exsist doesnt mean you go to church and pray)
5 Honorable (follow your word?)
6 Team (society group etc)
7 Charitable (some would say a sign of good, but even villians can have a soft spot)
8 Humility ( a bard should never be low in this)
9 Restraint ( hot heads low, patient calculating types high)
10 Morals (covers everything from chastity to curseing)
Classes can be given alinement guides such as
Paladin requires a 8 or higher in Good, law,loyal, and pious. suggested a 7+ in honor, restrant and morals.
Bard humilty 3 or less.
Rogues law of 4 or less
Knight 7+ honor
Cleric pious 8+
Etc...
Durring play when ever the the character acts out side of its stated norm, the Gamemaster tells the player to adjust the number up or down by a point.
Over time the character can change and you guidelines for classes like paladins that arent totaly subject.
Monday, September 12, 2011
Sculpity, minis on the cheap.
Fantastic little product sold through craft stores and some hobby shops... Sculpity!
Its a modeling clay that you mold then bake it to harden it. Its great for making those odd figures you can not find or afford. A large brick of the stuff costs less then ten dollars. You can make an amazing ammount of minis out of a single brick.
Some time ago we had a mini making night. Everyone made some figs from sculpity and we baked them. I am no artist, but i am the only one with fig painting experiance so i painted them all. Had some help on the easier figs with base coating. The results are i think pretty fantastic for a bunch people with little artistic skill.
Here are some examples....
thats a Roper, 2 carrion crawlers with out legs... (legs are hard) and an Otyough. All unpainted, after baking.
And here they are after painting.
Here is a purple wurm , with a painted mini for scale. the fig is a Reaper model.
Finaly i think this is the last of the unique weapons...
Its a modeling clay that you mold then bake it to harden it. Its great for making those odd figures you can not find or afford. A large brick of the stuff costs less then ten dollars. You can make an amazing ammount of minis out of a single brick.
Some time ago we had a mini making night. Everyone made some figs from sculpity and we baked them. I am no artist, but i am the only one with fig painting experiance so i painted them all. Had some help on the easier figs with base coating. The results are i think pretty fantastic for a bunch people with little artistic skill.
Here are some examples....
thats a Roper, 2 carrion crawlers with out legs... (legs are hard) and an Otyough. All unpainted, after baking.
And here they are after painting.
Here is a purple wurm , with a painted mini for scale. the fig is a Reaper model.
Finaly i think this is the last of the unique weapons...
Gnort fralick, ogre for kidney tickler. Adds one extra die of damage on back stabs.
Life drinker, sword of limited vampiric regeneration. On a successfully damaging strike the weapon will heal its wielder 1d6 points.
Bile Spew, blade of torture. A successful strike forces a save vs con or victim vomits for two rounds -4 to hit and ac is 2 lowered.
Arcanus, the spell blade. Can hold a single spell of 1st to 3rd level, as a ring of spell storing. Energy stored in the blade will dissipate harmlessly after a week.
Spark Shower, hammer on a natural roll of 20 causes a spark shower to strike the foe hit causing an extra 1d6 damage.
Saturday, September 10, 2011
Time flies
Over a month has snuck by since i last posted. To those who are paying attention...
I graduated, studied and passed both A+ tests, and failed my CCNA test.. (sigh) Job seeking in full swing now.
Pondering the dynamics of high level play for awhile now. The fact that the fantasy exploration genre was based on limited resources, and that at high levels the problem pretty much go's away.
This makes high level play more an exercise in who can trick or gain surprise over who. Most foes can be completely dominated in a single round by a well rounded party. Even dragons become xp/treasure grab bags. The game master has to create convuluted encounters or design groups that make little sense.
Can the problem be fixed?
Ryan Stoughton came up with an idea called E6. Where levels stop at 6th and beyond that the players can only gain "feats" (idea was developed for 3E).
Giving this some thought i rather like his idea. The challenge is how to translate this to a game based on C&C.
More of the unique weapons list...
I graduated, studied and passed both A+ tests, and failed my CCNA test.. (sigh) Job seeking in full swing now.
Pondering the dynamics of high level play for awhile now. The fact that the fantasy exploration genre was based on limited resources, and that at high levels the problem pretty much go's away.
This makes high level play more an exercise in who can trick or gain surprise over who. Most foes can be completely dominated in a single round by a well rounded party. Even dragons become xp/treasure grab bags. The game master has to create convuluted encounters or design groups that make little sense.
Can the problem be fixed?
Ryan Stoughton came up with an idea called E6. Where levels stop at 6th and beyond that the players can only gain "feats" (idea was developed for 3E).
Giving this some thought i rather like his idea. The challenge is how to translate this to a game based on C&C.
More of the unique weapons list...
Thompson, throwing dagger. On a successful hit a duplicate will appear in its owners hand to be thrown next round, this cloning will continue until the thrower misses. Duplicate knives vanish after the combat.
Heel Jack, sword with a spiked pommel. On command it will dance and fight foes as directed by its owner.
No, cursed dagger. Anyone holding this weapon and preparing to strike from surprise will cause the blade to yell out “NO you will not stab them in the back in such a cowardly fashion!”
Day Bringer, Bow shoots arrows of light, bane vs undead +1d6 damage.
Wednesday, August 3, 2011
Doldrums of late summer...
Its finals time. I am on track to graduate. Associates degree in electronics computer repair. Will be attempting 2 certs post graduation. A+ and CCNA.
Posting will be rare the next 2 or 3 weeks, so here is some gaming goodies.
More magic weapons.
Yakeshcah, blade of fright. 3 times a week the wielder may cast fear on an opponent struck.
Sea Foam, blade of the seas. 3 times a week the owner may cast water breathing and 3 times a week the owner may cast water walking. The owner may use those powers on themselves at will.
Ixat, bearded axe. 3 times a day the owner may summon a mount. The mount summoned will remain for up to 4 hours.
Corpse Duster, mace. A successful strike causes corporeal undead to save vs. disintegration.
And bonus treat.
Druid spell suitable for any old school D&D game or clone..
Mind link
Level 5 druid
CT 1 R see below D permanent
SV none SR none Comp V,S
The caster forges a telepathic bond and the ability to use the senses of a single creature. Once the bond is formed it works over any distance but not between planes of existence. Only creatures that have been awakened by the caster or under animal friendship with the caster can be affected. Communication within one mile does not need concentration; over one mile does require the caster to concentrate. Communication through this bond will work regardless of language. Caster can only communicate or use the senses of one creature at a time.
Posting will be rare the next 2 or 3 weeks, so here is some gaming goodies.
More magic weapons.
Yakeshcah, blade of fright. 3 times a week the wielder may cast fear on an opponent struck.
Sea Foam, blade of the seas. 3 times a week the owner may cast water breathing and 3 times a week the owner may cast water walking. The owner may use those powers on themselves at will.
Ixat, bearded axe. 3 times a day the owner may summon a mount. The mount summoned will remain for up to 4 hours.
Corpse Duster, mace. A successful strike causes corporeal undead to save vs. disintegration.
And bonus treat.
Druid spell suitable for any old school D&D game or clone..
Mind link
Level 5 druid
CT 1 R see below D permanent
SV none SR none Comp V,S
The caster forges a telepathic bond and the ability to use the senses of a single creature. Once the bond is formed it works over any distance but not between planes of existence. Only creatures that have been awakened by the caster or under animal friendship with the caster can be affected. Communication within one mile does not need concentration; over one mile does require the caster to concentrate. Communication through this bond will work regardless of language. Caster can only communicate or use the senses of one creature at a time.
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