Not Worth Any Experiance Points Alive (nwaepa) has been my gaming group's war cry for years. It really sounds alot worse then it really is. We have a mix of rpers, hack n slashers, and power gamers.
I started gaming in spring of 1980 shortly before the end of my 8th grade school year. Initialy my understanding of the rules was bad. AD&D had large thick books and grasping all that info purely from reading it with no pretext of ever seeing it played was not easy. My initial proto D&D games were bad i am sure. Luckily i got a Gamma World box set for Xmas that year. Learning from that game i eventualy mastered D&D, but that was years later.
Hope the into was interesting, i will post more back ground and bits about my group as days go by. In keeping with the tradition of always posting usuable gaming material i present.....
Some magic weapons of my design.. system neutral just add your stats as you desire.
All of these weapons are generic as to exact form. None are given pluses’, that’s for the CK/DM/GM to decide.
Alfred, a plain blade with rectangular guard and pommel, the blade is etched in runes spelling its name. A potent magic infuses this blade. The first humanoid creature killed by a new owner will animate and seek the wielder out. The zombie thus created appears at midnight the day it was killed. The corpse will perform any menial assignment from polishing armor to cleaning to dishes, as long it is a task one would assign to butler or manservant. The servant created will not spring traps open doors or in any way aid in dungeoneering enterprises. If the wielder unknowingly kills its butler the body will again reform animate and return on the following midnight. The servant thus created will not travel further then 100 yards of the swords owner. And will unerringly appear every midnight if left behind.
Sacrifice, the blade of this sword has an odd blood groove. To activate its magic the owner must spill his own blood onto the blade. Every hit point up to 5 a day will endow it with pluses to hit equal to the blood points spilt. The damage caused by this act will only heal at a rate of 1 point per day.
Smolder, the singeing blade. When wielded in combat the blade heats and smokes like a branding iron. Wounds caused by this weapon will not regenerate.
Zebellae, (elvish for rainbow) the name is carved on the hand grip of this exquisite dagger. The weapon will upon command shed any color of light the wielder desires.