Monday, December 26, 2011

Holiday doldrums

Holiday season , my least favorite time of the year. Setting aside the fact i was born on xmas day and got screwed on presents every year. The holidays mean family obligations. Seems to get worse each year. More and more of the month of December gets eaten by holiday parties and family gatherings.
The holidays this year are costing me 2 regular nights of gaming. Since we only play every other week that means an entire month.


Dont know why lately the gaming bug is hitting me harder and harder. I think i am missing playing more then anything. I have to believe there are alot of gamers in my postion. Perpetual gamemastering can wear a bit. I am chomping at the bit to play. Unfortunately no one in my current circle of friends has the slightest desire to gm.
Online MMO's do not cut it. Think i may have to bite the bullet and get a web cam so i can play in constantcon on google+.

Unrealised games i have at various times desired to play in.
1. Humanoid campaign.
2. City campaign , a sort of D&D meets private eye.
3. Traveling show, group of preformers who travel about thieving/grifting and having adventures.

Guess i can always hope that oneday i will get to play again. 

Eight adventure seeds
1. Caravan merchant was robbed by humanoids/bandits 5 miles back and will pay a handsome reward for the return of a prized holy symbol
2. Local lord's store houses are being robbed. He will pay pay well for the capture of the culprits (kobolds)
3. The mayors son says he saw an owl bear outside of town. Everyone is in a panic. (its a fake some bandits have an old skin and are using it to detract from their smuggling).
4.The local lords son has been captured by a rival. He will pay for your group to deliver the ransom.
5 . A traveling knight has set up camp by a local bridge and is demanding a toll, or best him in lances.
  The local lord has lost 3 men trying to drive him off.
6. Local temples relic has been stolen. Everyone believes the local knight errant has taken it for some purpose. Will your group go challenge him for the relic.
7. The local wise woman was killed by maurading orcs. The townsfolk want justice!
8. The friendly Treant in the local woods has begun acting erraticly. He randomly attacks farms or strangely plows a field. Find out what has happened and fix it if your able.

Saturday, December 24, 2011

Merry xmas!

A little Dungeons and Dragons plus Christmas turned up this gem.

The only gaming present i ever recieved was from my dad. One Christmas he let my sister and I pick our own presents. My sister chose a Dance-a-rella doll and i chose the 1st ed Gamma World box set.
That Christmas also marked the only time i got family members to game with me. My dad and my sister both played in my first ever Gamma World game. I still have the book and map from that set. The dice to it long lost. I think i threw the box out. (stupid i know) To this day GW is always my first love of gaming.
Getting people to play it is another story. I learned long ago D&D is where the people are. From time to time i manage to get a session or two run , but it is like pulling teeth.

Tomorrow is my birthday (worst b-day ever!)

Tuesday, December 20, 2011

The end of spell lists for clerics!

The Vancian style of magic system has been around since the begining. Nealry from the begining there have been spell casting variants. Look out world here is my version.

When a cleric announces his actions and intent to cast instead of declaring..."I cast cure light wounds". Clerics will now declare..."I call upon my deities favor and pray for cure light wounds".

The Game master will have to track spells perday by level for the cleric. With a simple piece of scrap paper and 1 minutes time this can be preped before the game begins. Just check off each spell slot as it is used.
The GM decides if the deity grants the spell, denies the spell or sends and alternate spell.
For GM's who are unsure of the deities whims or those who desire a bit of the trusty random chart.....

1 - spell denied
2-9 lesser or alternate spell granted. (granted alternates should be of the deities main focus)
10-17 Spell granted as desired by cleric.
18-19 Spell granted with a bonus  (wisdom bonus added to damage or healing..durration etc as GM desires)
20 Bonus spell (higher level granted or grants an extra spell slot for the day)

Monday, December 19, 2011

Working for living

Well I am gainfully employed. Seems like forever since I had to be so responsible.
I am doing Helpdesk work for a big server hosting company. (to remain nameless)

Undead reaction table (for mindless undead)
1 Blank stare
2 Emotionless stare
3 Fixed stare
4 Unblinking stare.
5 Drools and stares
6 Slavering charge while staring.

Double bonus gaming post....

Magic items as works of art, and relics in their own right.
Next campaign I run will be founded on this principle.
Every magic item in the land is a work of art, created for a spefic reason. This means EVERY item will be unique. I Will not allow duplicate magic items. There is no magic item assembly line. The idea that a wizard or cleric would mindlessly churn out copies of sword +1 is lame and stupid.
No two magic items will ever be the same in my worlds again.

This idea was an out growth of my specialised wepons. (see the blogs first few posts for examples of those)
The days of +1 sword/armor/wepon/etc... are gone.

Next time.... Cleric spell lists begone......

Wednesday, December 14, 2011

Proof in the Pudding.

My Google-fu is weak it seems. I could only find two instances of modern retakes of Emirkol the Chaotic.
From Dungeon Crawl Classics...
A fine example of the old being new again.
This time in color!

I know both Hackmaster 4th ed and Castles and Crusades have tribute pieces to Emikol, but i am at a loss to locate them on the web.

For comparison the actual "Street of Knights" from Rhodes.
There are countless pics of this street posted about the web.

This is what I imagine when i am in a medieval city. Tight roads stone buildings and...Emirkol.

Friday, December 9, 2011

Old maps reused

One great thing about basing a campaign on Earth, I can use old maps! Heck even Google Maps is useful. While working on my Mystic Earth campaign i was wrting up the area now know as France. Based on the time frame I am using the Merovingians are still the rulers of this area. I Google the Merovingian kingdoms and wala!

Perfect printable and historicaly correct. The down side is alot of time period I am using there are no maps available. Therefor I use the closest time period i can find.
For Paris in the mid 6th century i have to make do with a map from the 11th century.
Still looks fantastic for a game map even if slightly anarchanistic.

The web truely is a wonder.

Thursday, December 8, 2011

Iconic art

Early editions of D&D are often raked over the coals for being ammaturish in art quality. I will agree alot of the early art was rough.  The early art was also very inspirational. Some of the most iconic pieces still inspire the artists of today to homage the early greats.

An example...

This piece by Trampier graced the AD&D DMG. It evokes feelings and creativity. I know of at least two  homages of this piece.

While the current crop of art gracing 4e materials and Pathfinder are definatly profesional, I find them lacking. The Dungeon punk look doesn't do it for me. Along with the Manga inspired style turn me right off.
There is such a thing as classics. Prefering the "classic" style of art of early D&D is where i stand.

Tuesday, November 29, 2011

Dark elves are mean.

Ever consider that maybe every Dark elf acts just like that popular kid who seemed out to get you?

Short post...looking for work taking up all my time atm.

Sunday, November 20, 2011

Unforgetable quotes.

Me  "All the monks are alive except for the dead ones."
Sometimes you can blurt out the oddest lines.

Sorry short post this time.

Wednesday, November 16, 2011

Evil Parties

Had a chance to run an evil game this last weekend. If you have ever done an evil campaign you understand. No matter how well you tie the group together in an evil game they will not play nice.
The evenings game went well enough, no one killed anyone else, in the party. However the party did trade jibes and death threats.
There must be a psychological reason that as soon you are given the lable of evil people start to display homocidal tendancies. Not even five minutes into the game the the murder threats began.
I know of psychological studies showing how behavior changes with a label. The Stanford experiment
http://en.wikipedia.org/wiki/Stanford_prison_experiment  gives us a glimmer of the role of lables on the human mind.

Not sure how long the game will run. But the minute it devolves to player versus player i am going to scrap it.
It has been a number of years since i ran a game like this and the players of this group have never had the chance to play evil. I guess i will wait and see....

Saturday, November 12, 2011

Fresh starts

Starting a fresh campaign tonight. A drow underdark game. It has been along time since i allowed evil characters. They are starting at first level. The underdark can be cruel and unforgiving. Hopefully they will remember sometimes its best to run away and live.

Will post the cast as soon as i have a full list.
Characters are either Drow or slaves and i encouraged everyone to role up two characters since it will be a small group (4 players).

My campaign is heavily based on http://drowtales.com/ very good reads.

Olass Plendaas  (Darkness take you)

Wednesday, November 9, 2011

Silly voices

A few blogs around the net have posted lists of subjects most bloggers never talk about.

I found the use of silly voices while gaming to be the most interesting to me.
Usually when I DM a dragon or large creature i drop my voice to a more bass octive and slow my speech. Lithe sprites and pixies and simular get a fast and high voice. My dwarves to sound scottish. Flambouyant knights and sword swingers tend to the french ala Three Musketters.
Voices and accents have been a big part of my DMing style years.

Voices go hand in hand with posture and facial expressions. Dramatic npc's require dramatic gestures. When i want a villian to seem more menacing i stand and try to get into my players comfort zones. If i can make the players remember an NPC i did a good job.

I know voices arent for eveyone. I just happen to think they are indespencable to me.

Tuesday, November 8, 2011

Treasures from the past

I got a chance to dig through a couple local curiousity stores this last weekend. Neither deals in rpg stuff except for vintage stuff that turns up in the storage lockers they buy. Armed with a couple extra bucks and two good friends we delved the Imaginarium in Omaha NE (both stores one down town one in my neighborhood). 

The first store was looking like a bust untill I inquired after rubber monsters. The toy bin i was escourted to preduced ....5 of the 8 LJN mini AD&D figures.
Missing Strongheart,the good cleric and the 1/2 orc assassin. For 2$ i got the that lot plus a nice 1980 ral partha wizard painted ..(not shown)

Talking with the owner he told me the downtown store had "alot of rpg stuff in the basement".
Well.... he wasnt exactly right. It turned out to be one box of stuff. 4 boxed games starfrontiers alpha dawn, ghostbusters and two versions of the star trek rpg. But...also inside were a few AD&D hard backs and modules.
Oriental adventures in good shape...the spine is unsplit. I have 2 other copies of this with split spines, lucky break for me!

A seriously roached out Tome of Magic, eh it was 2 bucks. I didnt have one, now i do.

This module is in very good conditionalong with the other two also in good to very good shape...

Lastly one boxed expert set in fair to good shape. the contents are good the box is fair.

All added nicely to my growing horde.
This coupled with the thrift store find one of my friends found last may have me with a nearly complete set of pre 2nd ed modules.
Now i need to find the beginers set to go with the expertset....

Monday, November 7, 2011

Looking high and low

I remember being fascinated by the give and take of the caller and DM in the example of play in the DMG. Every game seems to have an example of play. Yet, actual play never seems to mirror these examples.

Now roughly speaking i have played...
16-18 9 months year everyday at lunch 450 games plus summer time 3 times a week times 3 months 36 games and then one friday night a week for those 3 years thats 150 more...
graduation to 19.... 9 months 5 times a week 180 ish... army 1 weekly game for 6 years state side. 300 or so.... trips home every three months 6 games a week end... 24 more games a year... korea... 52 weeks friday and saturday night 100 plus 6 months playing 5 nights a week... 120... last year of service 30ish games..
First 2 years after service 4 games a week for 2 years...400ish  from 96 to 2011... once a week plus or minus... 560 ish... so total roughly

450+150+180+300+100+120+30+400+560 = 2390 gameing sessions in my life so far. aprox 30years.
In that entire time i have never seen a game that ran anything like those examples.
Most plays will take any the the DM says at face value. If the DM says the room appears empty they accept that and move on. No one ever seems to examine anything closer. The only time players check ceilings is shortly after being ambushed from above.

I have seen a lot of debate about the old school/new school way of adventuring. Many old schoolers decry the type who want to make a skill check for searching as bad/wrong fun. Honestly I think its just lazyness. Most gamers want to get to the meat and skip all veggies and salads.
Can it be fixed? I dont believe it can. I think a DM can train his players to search the way he wants them to. In the end however i believe they will fall back to old habbits as soon as they are allowed.

Whats your prefered method of gaming?
Let the dice fall where they may, for me!

Wednesday, October 26, 2011

Short post


I had both of these plastic toys as a child i kick my self daily for losing them... I had a sandbox on a small incline next to a creek. i flooded it regularly. Countless toys washed away over the summers. I still kick around the idea of doing a dig on the hill side to see if anything got burried.


Tuesday, October 25, 2011

Staurt over at http://strangemagic.robertsongames.com/2011/10/big-thrills-with-cheap-monsters.html
Mentions a good point about using rubber monsters for minis.

I am always on the lookout for new beasties for my mini collection.
Some of the repurposed items i have are
Bag of bugs
Tube of horses
Party grab bag butterflys (some with wings removed make great giant ants)
My sculpity stuff
Rubber dinosaurs
Mage knight figs , DC hero figs , Dream blade figs WoW figs ...etc here is a pic of part of my mini cupboard.

I found a bag of reptiles crocs lizards frogs etc... i am slowly repainting to look less like cheap plastic (bottom right)
I forgot the Heroquest set of furnature and monsters. 
Above pic is the right hand side of the cupboard.. now the center...thats the bottom...
Thats the top....
This is the upper right section and below it...

The sculpity section.  The rat bases are casino chips with heroquest rats added

So remember you can find minis in most toy sections... dollar stores usually have plenty of rubber monster bags.

Saturday, October 22, 2011

Not...Working for a livin.

Crazy week. Looking for employment since i graduated. Got very distracted this week.

Found a good sci-fi story from a mention over at Grognardia. "Black Destroyer" very good short story.
Seems to be the creature that inspired the AD&D displacer beast.

My adaptation of the creature...

Coeurl

No. Encountered: 1,2 (Mated pair) pride 2-20
Size: Medium
HD:  6d12
Move: 40 feet
AC: 19
Attack: Lash X2, 1d10 Bite 1d8
Special: Tentacles have a 10’ reach, Shimmer.
Saves: P
Int: Animal
Alignment: Neutral Evil
Type: Magical Beast
Treasure: Incidental
XP Value: 1950 +6

Coeurl are ambush predators. They hunt in prides. Coeurl have a lustrous black coat. The beast has six legs and a pair of long muscular tentacles at the foremost shoulder socket. Their eyes glow an eerie greenish hue.  They resemble a leopard in build with the extra appendages. The tentacles ends are studded with horn like ridges. The Coeurl strikes with these in a whip like manner causing horrible rends in exposed flesh. The Coeurl’s fur emits a curious effect. The fur’s shimmer causes them to appear to blink and waver like an optical illusion. It is very difficult to pin point the creature’s exact location. Ranged attacks suffer a -4 to hit from this.

Combat: In combat they are vicious and nearly fearless. They take advantage of their high armor class by fearlessly engaging multiple foes.

Monday, October 17, 2011

Zombies everywhere!

Wow, i never seen so many zombies. It took an hour for the entire zombie procession to go by. I would estimate there were 30 or so Anti Zombie Malitia. While estimates are over 3000 zombies.
Those end of the world games where it is survivors vs zombies... got no idea how bad it is for the survivors.

But any way some pics.... Anti zombie militia HQ

Some resistance photos..
Segway resistance member....
The horde arrives...my nephew Austin fleeing from them.

Some notable zombies...

JFK and Jackie O
The zombie with dead fetus dragging by umbilical cord was the most tasteless by far.
The relentless hord took an hour to pass my group by.

Next year i am going to be ready and join the Anti Zombie Resistance!

If you have a chance to visit a zombie walk, do it. Incredibly fun event.

Saturday, October 15, 2011

Zombies!

In Omaha NE we have a small town that was annexed in the 1920s called Benson. I live in the area considered to be in Benson. (about a mile north of Benson proper). Today Benson is hosting a zombie walk.
estimations say 3000 people will show up for this event. One bar is hosting an anti zombie malitia (armed with nerf guns). Will post some picks after i go watch it.

Friday, October 14, 2011

Campaign styles

One disadvantage to playing with the same group for years and years is you learn your players styles and they learn yours. Sounds ideal but it really isnt. The group i have played with over the years has subtly changed as people come and people go. Over all the dynamic of this group is fundimentaly the same. They need their hands held. Drop my group of friends in a sandbox and they will blunder about hopelessly.

I prefere to run a sandboxy style game. This tends to make the occasions of play a bit rocky. If I try to drop a clue about future events or past history they will bird dog after it. They could never disern a clue from a plot hook. This forces me to need to run a railroady type game.
Personaly the last thing i want as a player is a railroad. If a DM pulls a railroad on me i strain against it at every turn. I know many people deride the railroad adventure, but my group seems to thrive on them.
The few con games we have played at my group has really shined. They take to railroads like a duck to water.
For me providing them a railroad with a few choices. Perhaps a train station (allowing access to a few railroads) works ok.
I have heard of DMs who drag and drop adventures which ever way the party go. Thats a bit too much for me. But it helps give the illusion of freedom.

Thursday, October 13, 2011

World complete

I finished the last of my world mapping! I am never doing that again.
Humm, guess this means my idea for a mystical earth game is shot down.
Used two pads of graph paper to map the thing.
Was a nice break from the grind of looking for work.

On a side note i finished my exel GM sheet... but i have no idea how/or if i can host it on blogger.

Monday, October 10, 2011

Worlds that ceased to be

My current campaign world is possibly the 6th or 7th I have invented.
Each world before has helped me shape what came next. My first world was a tiny corner of the world of Greyhawk. I wanted my own lands and kings and marvels...so i carved a niche in someone one elses world. I was unsatisfied. I needed a world more my own to shape. So i concieved...
Mantera
It was crude and poorly drawn but it was unique. I used it untill i went into the Army.

While i was in the Army i ran alot of games and had few long term regular players. I once again fell back on Greyhawk. Greyhawk was some place most gamers had heard of it. it worked for that time.

End of service and back home. Back with friends i knew from my childhood. gaming became more long term and players kept returning making great campaigns. My roommate at the time had a wonderful world he had developed partialy based on the Belgrade series. Since we alternated DMing it made sense to use the same world.
Antioch.... one contenant, mine... and his...

Some more maps of that world...

I used this world untill he moved out of state. After he left town i switched to the new HackMaster 4th ed.
I used the world provided in the book so the modules would fit easier and the world was loose enough i could insert anything i wanted.

There was an abortive campaign where i TPKed the group in the first night. It was an undisclosed world. I never mapped much of it. Only one map of the place exists.

After that i went back to Aldraazar but i used the GM perserve in the corner of the world map. Detailing and mapping that contenant untill it is where it is now. Mostly mapped and loosely filled. It has alot of room to grow and can adapt to fit in what i need added.

Now having hit the idea of using a mystical Earth where all our real life myths come from i am once again forging another world... will this one last?
How many worlds have you used?

DM reference 101

Over on the Troll Lords forum someone asked a good question.
'What books do you use when you DM?'

I have always used a hodge podge of source material and rules. Back in ancient past of the late 80's, when i DMed i mixed AD&D with basic. I also heavily drew on material in the Dragon.
As the years went by new suppliments added new sources for my games.
Fast forward to now.

I have spent the last couple years regathering books i had sold off, and aquiring books i had missed when published new.
So now i have my perfect DM library.  ta-da (yes i know i have posted the photot before)

The part of this i hadn't mentioned before... see all those spiral note books? Five of those are game logs.
Not a precise record of the games played, just a roll call of who was there to play and what date.
Some of the entries have a couple notes like dungeon played or what was roughly happening.

Reading back through those i came accross a couple nuggets of funny. Player quotes from days gone by...

'I am not healing you, you'll just get hurt again later'  party cleric
'I can't speak to my god today, you will have to wait till tomorrow'  party cleric again
'No matter how many times i save the world, i cant get a free beer out of it from anyone'
'Is the zombie dead yet?' 

All of this has me working on a session sheet. Fidling with it in Exel. will post a draft soon.
My goal is to better record the games for my own recollection in years to come.

Saturday, October 8, 2011

MegaDungeon, The Core.

My own personal mega-dungeon...way-oh...

Posting frenzy today as i keep finding stuff i want to post.

When i started Castles and Crusades i was struck how simple it was to run and decided i needed to finaly buckle down and develope my own mega-dungeon.
These are the maps of the first level shown connected.


Pasrt of the main entrance got cut off. It is just left of the stream in the large hall.


The next three maps south of the first three.

The other side of the cone. The entire dungeon is in a semi extinct volcano. Most of the maps butt up to the central shaft that descends very deep into the earth.

(All maps removed to preserve the dungeons mystery)

Relics and Artifacts of the real world.

Working on a new campaign. Set on Earth circa 573 (about 20 years after Rome was sacked).
Imagine the Roman emperor Justin II had turned to nefarious forces to save the city. I presuppose that the emperor made a pact with hell. This allows magic into our world in exchange for secrets of infernal summoning and some devilish troops.

The general time line is Rome was sacked in 546 by the Ostrogoths. With the fall of Rome its border troops are recalled. The emperor makes his pact in 548 and Rome rebuilds slowly.

The campaign will be in south east Britton. I am going with the last legion idea that it was a Roman officer who founded Camelot and became king Arthor. Mordred "killed Arthor in 565 and Camelot broke up.
Now that i have a fractured Britton with petty kingdoms and a fresh memory of nobility.

Now the important bits... Magic items
http://en.wikipedia.org/wiki/List_of_mythological_objects
Thats a Wikipedia site that lists ALOT of real world mytholical items. So now i have a big list of magic i merely need to assign game stats to the items as the game plays out.

Of great import to the campaign are the thirteen treasures of Britton.
These were supposedly hidden by Merlin when Arthor was taken to Avalon. But for game purposes i will have them scattered about. Some lists of the thirteen list fifteen items so i am useing the larger list as more is better!

Thirteen treasures of Britton

1. White-Hilt, the Sword of Rhydderch Hael (Dyrnwyn, gleddyf Rhydderch Hael): "if a well-bornman drew it himself, it burst into flame from its hilt to its tip. And everyone who used to ask for it would receive; but because of this peculiarity everyone used to reject it. And therefore he was called Rhydderch the Generous."
2. The Hamper of Gwyddno Garanhir (Mwys Gwyddno Garanir): food for one man would be put in it, and when it was opened, food for a hundred men would be found in it.
3. The Horn of Brân Galed from the North (Corn Brân Galed o'r Gogledd): whatever drink might be wished for was found in it.
4. The Chariot of Morgan Mwynfawr (Car Morgan Mwynfawr): if a man went in it, he might wish to be wherever he would, and he would be there quickly.
5. The Halter of Clydno Eiddyn (Cebystr Clydno Eiddin), which was fixed to a staple at the foot of his bed: whatever horse he might wish for, he would find in the halter.
6. The Knife of Llawfrodedd Farchog (Cyllell Llawfrodedd Farchog), which would serve for twenty-four men to eat at table.
7. The Cauldron of Dyrnwch the Giant (Pair Dyrnwch Gawr): if meat for a coward were put in it to boil, it would never boil; but if meat for a brave man were put in it, it would boil quickly (and thus the brave could be distinguished from the cowardly).
8. The Whetstone of Tudwal Tudglyd (Hogalen Tudwal Tudclyd): if a brave man sharpened his sword on the whetstone, then the sword would certainly kill any man from whom it drew blood. If a cowardly man used the whetstone, though, his sword would refuse to draw blood at all.
9. The Coat of Padarn Beisrudd (Pais Badarn Beisrydd): if a well-born man put it on, it would be the right size for him; if a churl, it would not go upon him.
10-11. The Crock and the Dish of Rhygenydd the Cleric (Gren a desgyl Rhygenydd Ysgolhaig): whatever food might be wished for in them, it would be found.
12. The Chessboard of Gwenddoleu ap Ceidio (Gwyddbwyll Gwenddoleu ap Ceidio): if the pieces were set, they would play by themselves. The board was of gold, and the men of silver.
13 The Mantle of Arthur in Cornwall (Llen Arthyr yng Nghernyw): whoever was under it could not be seen, and he could see everyone.
14/15. Later lists also include two additional treasures, the Mantle of Tegau Eurfon and Eluned's Stone and Ring. Where these appear, one of the other treasures is dropped and the Crock and the Dish of Rhygenydd the Cleric are counted as one item. The new items come from literary, rather than traditional, material; the Mantle comes from a version of the Caradoc story, while Eluned's stone and ring come from the prose tale Owain, or the Lady of the Fountain.



Found one more...Sculpity Squid!


Friday, October 7, 2011

Dragons, the never ending search for good mini's

I am always on the look out for a good dragon mini. Currently i have 15 various representations for gaming.
They run the range of official D&D minis to plush, art pieces and toys.
Craft stores seem to carry a set of plastic toy knights and dragons. The dragons scale well for minis.
Any good ideas where to aquire good dragon minis? Feel free to share.

My dragons...(the purple plushie is named Rasta-fast he is a prominant npc in my world.

Thursday, October 6, 2011

High level characters you have played.

Thread over at Dragonsfoot got me digging through my old fold of characters.
What are your highest level characters? Mine are...
Flak 25th magic user. Played him in a local game club called S.O.R.E. (Society of Omaha Roleplaying Enthusists). I believe the DM who i ran him under was Mark Stone. Mark was a local celebrity DM. Everyone seemed to want to play in his world. I can remember being in 20 man groups playing his world.

Next entry...

Rahn of Velmar, Cavalier from the pages of Dragon 72. (pre Unearthed Arcana) I loved charing stuff full tilt with a heavy lance...
Next ...Falgrave the dwarven fighter... i used wishes to extend his max level beyond racial norms..
Technicaly he is my first character. First one played under a DM as opposed to just rolling guys up by your self.   Back side of his sheet.... (erased that one area i wrote hp totals on so much the sheet torn and wore very thin)

Lastly... Don Cordon , The Rouge Rose.... I played this paladin as cross between a three Musketeer and the french guys in Monty Pythons Holy Grail. He collected titles as you can see on his cover sheet.